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* player: limit speed change in display-sync adrop modeGravatar wm42015-11-03
| | | | | | | | | | Discontinuities (like toggling fullscreen) can cause multiple frames to be dropped in succession, which sounds very weird. It's better to drop some video frames instead to compensate for larger desyncs. We roughly base it on the maximum allowed speed changes (audio change is "additional" to the video change to account for deviations when playing at max. video speed change).
* vd_lavc: make hwdec fallback more tolerantGravatar wm42015-11-03
| | | | | | | | | | | | A hw decoder might fail to decode a frame for multiple reasons, and not always just because decoding is impossible. We can't generally distinguish these reasons well. Make it more tolerant by accepting failures of 3 frames, but not more. The threshold can be adjusted by the repurposed --vd-lavc-software-fallback option. (This behavior was suggested much earlier in some PR, but at the time the "proper" hwdec fallback was indistinguishable from decoding error. With the current situation, "proper" fallback is still instantious.)
* vo: fix display-sync frame drop accounting againGravatar wm42015-11-03
| | | | | Commit acd5816a fixed this, except when vo_opengl interpolation was active. (And again, the old interpolation code path should be removed.)
* af_lavrresample: don't drop sl/sr channels for 7.1 on ALSAGravatar wm42015-11-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ao_alsa: attempt to fix 7.1 over HDMI The last 2 channels of 7.1 (RLC/RRC in ALSA) were exported as sdl/sdr instead of sl/sr (I don't even know why I chose sdl/sdr, but SL/SR and RLC/RRC are different in the ALSA API). libsw/avresample do not move the sl/sr channels to sdl/sdr when rematrixing, so silence was sent for 2 channels. If my selection of sdl/sdr is essentially API abuse, there's no reason why they should do this differently. The mess here is really that ALSa doesn't map the HDMI layouts cleanly. Most ALSA drivers export 7.1 in a way compatible to our expectations, but Intel HDA/HDMI does not: mpv/ffmpeg: fl-fr-fc-lfe-bl-br-sl-sr ALSA/generic: FL FR FC LFE RL RR SL SR [1] ALSA/HDMI: FL FR LFE FC RL RR RLC RRC [2] The HDMI layout is layout 0x13 (going by CEA-861-B). The comment in the kernel code has to be correct too. The early standard defines only 1 other layout, which replaces RLC/RRC with FRC/FLC - this probably corresponds to what we call "7.1(wide)". So it appears when ALSA requests RLC/RRC, we should feed it sl/sr. To make it more complicated, Kodi/xbmc apparently also have to deal with ALSA being special, but instead of sending sl/sr to RLC/RRC, they swap the last two pairs of the layout, and send sl/sr to RL/RR and bl/br to RLC/RRC. Or I might have misunderstood their code. I don't have a 7.1-capable A/V receiver, so I can't test this. For now, go with the simpler solution, and wait until someone tests it. If the speakers end up swapped, a completely different solution will be needed. [1] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/core/pcm_lib.c?id=refs/tags/v4.3#n2434 [2] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/pci/hda/patch_hdmi.c?id=refs/tags/v4.3#n307
* ao_alsa: minor cleanupsGravatar wm42015-11-03
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* ao_alsa: simplify dmix non-NA hackGravatar wm42015-11-03
| | | | | There's really no need to do this deep in the chmap sslection code. This will setup the device further than before, but that doesn't matter.
* ao_alsa: move channel map setting code out of main init functionGravatar wm42015-11-03
| | | | This grew way too large.
* ao_alsa: make failure of buffer parameter setting non-fatalGravatar wm42015-11-03
| | | | | | | | | | | | | | | | | | | | These calls actually can leave the ALSA configuration space empty (how very useful), which is why snd_pcm_hw_params() can fail. An earlier change intended to make this non-fatal, but it didn't work for this reason. Backup the old parameters, so we can retry with the non-empty configuration space. (It has to be non-empty, because the previous setters didn't fail.) Note that the buffer settings are not very important to us. They're a leftover from MPlayer, which needed to write enough data to the audio device to not underrun while decoding and displaying a video frame. In mpv, most of these things happen asynchronously, _and_ there is a dedicated thread just for feeding the audio device, so we should be pretty imune even against extreme buffer settings. But I suppose it's still useful to prevent PulseAudio from making the buffer too large, so still keep this code.
* ao_alsa: disable resampling first thingGravatar wm42015-11-03
| | | | | | Again, this could have bad access, is unlikely, and has no bad consequences. It's noteworthy that vlc and the ALSA PCM example both do this first, even if they set the sample rate later.
* ao_alsa: set access type before formatGravatar wm42015-11-03
| | | | | | | | I'm worried that not restricting the access type before restricting the format will cause problems. While it's unlikely, it might prevent failures in some corner cases. Also, since we by default always use interleaved access (buggy ALSA plugins), this will have no effects at all.
* ao_alsa: handle channel count mismatch safeguard after chmap negotiationGravatar wm42015-11-03
| | | | | | | | If the API doesn't list padded channel maps, but the final device channel map is padded, and if unpadded output is not possible (unlike in the somewhat similar dmix case), then we shouldn't apply the channel count mismatch fallback in the beginning. Do it after channel map negotiation instead.
* ao_alsa: apply non-NA fallback only if input is stereoGravatar wm42015-11-03
| | | | | | Doesn't matter much; effectively this prevents just log spam in some cases where the map is legitimately padded. Normally this is really only needed for the dmix ALSA case. (See git blame for details.)
* ao_alsa: treat SND_CHMAP_UNKNOWN as NA channel tooGravatar wm42015-11-03
| | | | | | Apparently required by nVidia HDMI. It should not be, and NA would definitely be more correct here, so this could be considered a driver bug. Maybe.
* ao_alsa: remove log message on pausingGravatar wm42015-11-03
| | | | This was annoying.
* vdpau: fix uninit when init failsGravatar wm42015-11-01
| | | | | | | | | | The uninit() function was called twice if the uninit() function failed (once by init(), once by vd_lavc.c code), which caused crashes due to double-free. (This failure is a corner case, and all other hwdec backends appear to handle this case gracefully.) I do not think this code should be able to deal with uninit() being called other than once. Guarantee that it's called exactly once.
* vo_opengl: win32: fix cross-compilationGravatar wm42015-11-01
| | | | MXE uses an all-lowercase convention for MS headers.
* vo_opengl: win32: always request MMCSS for DWMGravatar wm42015-11-01
| | | | | | | | | | | | | | | | | | Quoting MSDN: "Notifies the Desktop Window Manager (DWM) to opt in to or out of Multimedia Class Schedule Service (MMCSS) scheduling while the calling process is alive.". Whatever this means. (An application can change the scheduling priority of the window manager?) Does this improve anything? I have no idea. Certainly this is a program that does multimedia and graphics, so we seem to be a good match for this. Is it bad if we enable this even while playback is inactive or paused? I have no idea either. Is there a magic cargo cult function that will mark our renderer thread as multimedia thing? I have no idea. (We use a function to enable MMCSS for our audio thread in ao_wasapi.)
* vo_opengl: win32: try to enable DwmFlush by defaultGravatar wm42015-11-01
| | | | | | | | | | | | | | Enable it by default, but not unconditionally. Add an "auto" mode, which disable DwmFlush if the compositor is (probably) inactive. Let's see how this goes. Since I accidentally enabled DwmFlush always by default (more or less) in a previous commit touching this code, this is probably mostly just cargo-culting, and it's uncertain whether it does anything. Note that I still got bad vsync behavior when fullscreening mpv, and making another window visible on the same screen. This happens even if forcing DWM.
* player: another fix to A/V difference calculation in display-sync modeGravatar wm42015-11-01
| | | | | | | update_av_diff() works on the timestamps, while time_left is in real time. When playing at not-1 speed, these are very different, and cause the A/V difference to jitter. Fix this by scaling the expected A/V desync to the correct range.
* vo: fix no-audio mode with interpolation enabled/display-sync disabledGravatar wm42015-11-01
| | | | | | | Commit acd5816a broke this. It was stopping playback occasionally. Another case where the non-display-sync interpolation mode (in->vsync_timed==true) is causing a lot of subtle issues and will be removed soon.
* video: fix playback of pal8Gravatar wm42015-11-01
| | | | | | | | | | | PAL8 is the only format that is RGB, has only 1 component, is byte- aligned. It was accidentally detected by the GBRP case as planar RGB. (It would have been ok if it were gray; what ruins it is that it's actually paletted, and the color values do not correspond to colors (but palette entries). Pseudo-pal formats are ok; in fact AV_PIX_FMT_GRAY is rightfully marked as MP_IMGFLAG_YUV_P.
* video: fix another A/V difference bug in display-sync modeGravatar wm42015-10-31
| | | | | | | | | | | | | | | This didn't show up with cases where the frame pattern has a cycle of 1 or 2 like it is the case with 24-on-24 fps, or 24-on-60 fps. It did show up with 25-on-60 fps. (We don't slow down 25 fps video to 24 on default settings.) In this case, we must not add the timing error of the next frame to the A/V difference estimation of the current frame. Use the previous timing error instead. This is another bug resulting from the confusion about whether we calculate parameters for the currently playing frame, or the one we're about to queue.
* vo_direct3d: fix operationGravatar wm42015-10-31
| | | | | | | | | Regression since commit 93db4233. I think the bit that was forgotten here was to remove the vo_w32_config() return value completely. The VO failed to init because that function always returned 0. This commit removes these bits and fixes the VO. Fixes #2434.
* SVG version of the icon (with symbolic counterpart)Gravatar Evgeny Kolesnikov2015-10-30
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* vo_opengl: add vsync-fences optionGravatar wm42015-10-30
| | | | | | | | | | | | | | | | | | | | | | Yet another relatively useless option that tries to make OpenGL's sync behavior somewhat sane. The results are not too encouraging. With a value of 1, vsync jitter is gone on nVidia, but there are frame drops (less than with glfinish). With 2, I get the usual vsync jitter _and_ frame drops. There's still some hope that it might prevent too deep queuing with some GPUs, I guess. The timeout for the wait call is 1 second. The value is pretty arbitrary; it should just not be too high to freeze the process (if the GPU is un-nice), and not too low to trigger the timeout in normal cases, even if the GPU load is very high. So I guess 1 second is ok as a timeout. The idea to use fences this way to control the queue depth was stolen from RetroArch: https://github.com/libretro/RetroArch/blob/df01279cf318e7ec90ace039d60515296e3de908/gfx/drivers/gl.c#L1856
* vo_opengl: cosmetics: flip the order of 2 functionsGravatar wm42015-10-30
| | | | | draw_frame() is called first, then flip_page(). Order them in the order they're called.
* vo_drm: uninstall signal handlers after quittingGravatar rr-2015-10-30
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* vo_drm: handle possible errors from sigactionGravatar rr-2015-10-30
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* vo_drm: check if signal already usedGravatar rr-2015-10-30
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* stream/audio: fix unchecked strdupsGravatar wm42015-10-30
| | | | | See #2435. It's literally a waste of time trying to fix minor memory leaks in this old, unused, and crappy code.
* command: add mistimed-frame-count propertyGravatar wm42015-10-30
| | | | | Does what the manpage says. This is a replacement incrementing the dropped frame counter (see previous commit).
* video: fix framedrop accounting in display-sync modeGravatar wm42015-10-30
| | | | | | | | | | | | | | Commit a1315c76 broke this slightly. Frame drops got counted multiple times, and also vo.c was actually trying to "render" the dropped frame over and over again (normally not a problem, since frames are always queued "tightly" in display-sync mode, but could have caused 100% CPU usage in some rare corner cases). Do not repeat already dropped frames, but still treat new frames with num_vsyncs==0 as dropped frames. Also, strictly count dropped frames in the VO. This means we don't count "soft" dropped frames anymore (frames that are shown, but for fewer vsyncs than intended). This will be adjusted in the next commit.
* vo_opengl: cache frames only in display-sync modeGravatar wm42015-10-30
| | | | | | | vo_frame.num_vsyncs can be != 1 in some cases in normal sync mode too. This is not a very exact fix, but in exchange it's robust. (These vo_frame flags are way too tricky in combination with redrawing and such.)
* vo_opengl: do not attempt to cache frames in FBO in dumb-modeGravatar wm42015-10-30
| | | | | | | | | | There were occasional shader compilation and rendering failures if FBOs were unavailable. This is caused by the FBO caching code getting active, even though FBOs are unavailable (i.e. dumb-mode). Boken by commit 97fc4f. Fixes #2432.
* manpage: briefly mention libmpvGravatar wm42015-10-30
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* vd_lavc: fix declarationsGravatar wm42015-10-30
| | | | | | | Fixes linker failure. How did this ever work? Apparently it did most of the time, but apparently we just got the first case where it didn't. Fixes #2433.
* manpage: extend profile documentationGravatar wm42015-10-29
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* vo: take normal drop path when dropping in display-sync modeGravatar wm42015-10-29
| | | | I hope there wasn't a deeper reason for exiting early.
* vo_drm: show osd in audio only modeGravatar Paul B Mahol2015-10-29
| | | | Signed-off-by: Paul B Mahol <onemda@gmail.com>
* player: raise display sync desync toleranceGravatar wm42015-10-28
| | | | | | | Bump it to 80, and 2 vsyncs. This is another measure against vsync jitter. Admittedly this is a bit simplistic (and we should probably estimate a stable estimated vsync phase instead), but for now this will do.
* player: reset AO stats on pause and other discontinuitiesGravatar wm42015-10-28
| | | | It's annoying.
* player: simplify display-adrop mode safeguardGravatar wm42015-10-28
| | | | | | It's not needed, because the additional data is not appended, but is the total size of the audio buffer. The maximum size is the static audio drop size (or twice, if the audio is duplicated).
* player: minor refactor for A/V diff computationGravatar wm42015-10-28
| | | | | | | | Calculate the A/V difference directly in the display sync code, instead of the awkward current way, which reuses the fields for audio sync. We still set time_frame, because it makes falling back to audio sync somewhat smoother.
* player: fix display sync A/V difference estimation on dropsGravatar wm42015-10-28
| | | | | | | When dropping or repeating frames, we essentially influence when the frame after the next frame will be shown, not the next frame. This led to dropping/repeating frames 2 times, because the A/V difference had a delay of one frame. Compensate it with the expected value.
* sub: remove use of semi-deprecated libass fieldGravatar wm42015-10-28
| | | | | In newer libass version, this does nothing, and will be removed on the next API/ABI bump.
* Replace deprecated av_free_packet() callsGravatar wm42015-10-28
| | | | | | av_free_packet() got finally deprecated. Use av_packet_unref() instead, which has almost the same semantics, has existed for a while, and is available in all FFmpeg and Libav versions we support.
* demux_mkv: fix cluster skip with duration probingGravatar wm42015-10-27
| | | | The start time probing essentially broke it.
* vo: kill non-working missed frame detectionGravatar wm42015-10-27
| | | | | | | | | | | | | | | This was not very reliable. In the normal vo_opengl case, this didn't deal well enough with vsync jitter. Vsync timings can jitter quite extremely, up to a whole vsync duration, in which case the "missed" frame counter keeps growing, even though nothing is wrong. This behavior also messes up the A/V difference calculation, but as long as it's within tolerance, it won't provoke extra frame dropping/repeating. Real misses are harder to detect, and I might add such detection later. In the vo_opengl_cb case, this was additionally broken due to the asynchronity between renderer and VO threads.
* player: disable total-avsync-change update in display-sync modeGravatar wm42015-10-27
| | | | | The total-avsync-change property made no sense in display-sync mode (in addition to making not all that much sense in general).
* player: fix display-sync A/V calculation on high playback speedsGravatar wm42015-10-27
| | | | | | This is all kinds of stupid - update_avsync_after_frame() will multiply this value with the speed at a later point, and we only update this field for this function. (This should be refactored.)