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* vo_opengl: be explicit about IMG_RWGravatar Niklas Haas2017-08-27
| | | | | | | | | | | | Both vulkan and opengl distinguish between rendering to an image and using an image as a storage attachment. So make this an explicit capability instead of lumping it in with render_dst. (That way we could support, for example, using an image as a storage attachment without requiring a framebuffer) The real reason for this change is that you can directly use the output FBO as a storage attachment on vulkan but you can't on opengl, which makes this param structly separate from render_dst.
* vo_opengl: use size_t offset for vertex offsetsGravatar Niklas Haas2017-08-27
| | | | | | | | I don't like the feeling of "reusing" the int binding for this. It feels... wrong, somehow. I'd prefer to use an explicit "offset" field. (Plus, I might re-use this for uniform buffers or something) YMMV
* osx: fix build on macOS 10.11 and earlierGravatar Akemi2017-08-26
| | | | | | | | 98f5579 added a safeguard for the deactivation of the automatic tab bar but it still needs a compile time guard. add a forward declaration for the setAllowsAutomaticWindowTabbing method of NSWindow. Fixes #4783
* mp_image: include config.h directlyGravatar James Ross-Gowan2017-08-26
| | | | | | | | | This is needed for HAVE_SSE4_INTRINSICS. config.h used to be included as a transitive dependency of vf.h, but the include statement was removed from vf.h in 8f2ccba71bb4. Also silence an unused variable warning that was introduced in the same commit.
* video: increase --monitorpixelaspect rangeGravatar James Ross-Gowan2017-08-26
| | | | | | | | | | | | | | | | | Some people use very wide display modes such as 3840x240 with their CRT televisions because it lessens scaling artifacts in video game emulators. When using a 3840x240 display mode on a 4:3 CRT television, the pixel aspect ratio is 1:12, so in order to watch a video with mpv on the same television without changing the display mode, the user should use --monitorpixelaspect=1:12. Unfortunately, 1:12 (or 0.083) was out of range for the --monitorpixelaspect option. There was no good reason for this, so extend the range of the option to 1:32-32:1 (0.03125-32,) which should be more than enough to support "super-wide" display modes like these. This is related to #4483, but it doesn't fix the issue (which was to do with subtitle rendering.)
* vo_opengl: allow selection of true 32 bit float if float16 unavailableGravatar wm42017-08-24
| | | | | Shouldn't make a difference for OpenGL (even with the weird duplication of these functions removed). Might be useful for the WIP vulkan backend.
* vd_lavc: work around some more idiotic FFmpeg nonsenseGravatar wm42017-08-24
| | | | | | Like in commit bd356333c713, but for the other hwaccels as well. Fixes #4794.
* command: restore OSD marker for video equalizer propertiesGravatar wm42017-08-23
| | | | | | | Commit 03cf150ff3516 accidentally dropped these. Readd them in a simpler way (so only a property_osd_display[] entry is enough). This commit doesn't actually touch the video equalizer properties, because the default value of 0 for the marker is what they require anyway.
* vd_lavc: fix mid-stream hwdec fallbackGravatar wm42017-08-23
| | | | | | Not resetting hwdec_request_reinit caused it to flush on every packet, which not only caused it to fail triggering the actual fallback, and let it never decode a new frame, but also to get stuck on EOF.
* audio: fix spdif modeGravatar wm42017-08-23
| | | | | Not sure how this was not caught before. It crashed when trying to use spdif mode.
* DOCS/interface-changes.rst: don't suggest @deinterlace labelGravatar wm42017-08-23
| | | | | --vf-defaults always applies, and the label is ignored. So don't suggest using it, it would be misleading.
* video: change --deinterlace behaviorGravatar wm42017-08-22
| | | | | | | | | | | | This removes all GPL only code from it, and that's the whole purpose. Also happens to be much simpler. The "deinterlace" option still sort of exists, but only as runtime changeable option. The main change in behavior is that the property will not report back the actual deint state. Or in other words, if inserting or initializing the filter fails, the deinterlace property will still return "yes". This is in line with most recent behavior changes to properties and options.
* manpage: video equalizer properties now behave differentlyGravatar wm42017-08-22
| | | | No more special behavior.
* manpage: remove removed "osd" commandGravatar wm42017-08-22
| | | | Someone pointed this out on github.
* vo_direct3d: fix buildGravatar wm42017-08-22
| | | | Broken by previous commit. Fix completely untested.
* video: redo video equalizer option handlingGravatar wm42017-08-22
| | | | | | | | | | | | | | | | | | | | | | | I really wouldn't care much about this, but some parts of the core code are under HAVE_GPL, so there's some need to get rid of it. Simply turn the video equalizer from its current fine-grained handling with vf/vo fallbacks into global options. This makes updating them much simpler. This removes any possibility of applying video equalizers in filters, which affects vf_scale, and the previously removed vf_eq. Not a big loss, since the preferred VOs have this builtin. Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and vo_xv. I'm not going to waste my time on these legacy VOs. vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which exists _only_ to trigger a redraw. This seems silly, but for now I feel like this is less of a pain. The rest of the equalizer using code is self-updating. See commit 96b906a51d5 for how some video equalizer code was GPL only. Some command line option names and ranges can probably be traced back to a GPL only committer, but we don't consider these copyrightable.
* vf_eq: remove this filterGravatar wm42017-08-22
| | | | | | | | | Both the video equalizer command/option glue, which drives this filter, as well as the filter itself are slightly GPL contaminated. So it goes. After this commit, "--vf=eq" will actually use libavfilter's vf_eq (if FFmpeg was compiled in GPL mode), but it has different options and will not listen to the equalizer VOCTRLs.
* options: add a thread-safe way to notify option updatesGravatar wm42017-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So far, we had a thread-safe way to read options, but no option update notification mechanism. Everything was funneled though the main thread's central mp_option_change_callback() function. For example, if the panscan options were changed, the function called vo_control() with VOCTRL_SET_PANSCAN to manually notify the VO thread of updates. This worked, but's pretty inconvenient. Most of these problems come from the fact that MPlayer was written as a single-threaded program. This commit works towards a more flexible mechanism. It adds an update callback to m_config_cache (the thing that is already used for thread-safe access of global options). This alone would still be rather inconvenient, at least in context of VOs. Add another mechanism on top of it that uses mp_dispatch_queue, and takes care of some annoying synchronization issues. We extend mp_dispatch_queue itself to make this easier and slightly more efficient. As a first application, use this to reimplement certain VO scaling and renderer options. The update_opts() function translates these to the "old" VOCTRLs, though. An annoyingly subtle issue is that m_config_cache's destructor now releases pending notifications, and must be released before the associated dispatch queue. Otherwise, it could happen that option updates during e.g. VO destruction queue or run stale entries, which is not expected. Rather untested. The singly-linked list code in dispatch.c is probably buggy, and I bet some aspects about synchronization are not entirely sane.
* build: pick a main-fn source file only if cplayer is builtGravatar wm42017-08-22
| | | | libmpv does not need this.
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
| | | | | | | | | | Also refactors the usage of tex_upload to make ra_tex_upload_pbo a RA-internal thing again. ra_buf_pool has the main advantage of being dynamically sized depending on buf_poll, so for OpenGL we'll end up only using one buffer (when not persistently mapping) - while for vulkan we'll use as many as necessary, which depends on the swapchain depth anyway.
* TOOLS/lua/autodeint: update to lavfi-bridgeGravatar Ricardo Constantino2017-08-21
| | | | | Also use lavfi setfield instead of removed field-dominance. Remove missing remainder of field-dominance in docs.
* win32: fix massive memory corruption (take 2)Gravatar wm42017-08-21
| | | | | | As pointed out by uau on IRC, the pointer to info is still used outside of the lock. An extremely small race condition window, but still a race condition.
* win32: fix massive memory corruptionGravatar wm42017-08-21
| | | | | | | | | | The struct m_thread_info pointer is part of an array, that will be reallocated if another thread is created while the run_thread is just being called. In previous versions of this code, the pointer was stable (as long as the thread existed), so this was overlooked. Fixes #4770. I'm not sure why this triggers it so reliably, while it remained undetected otherwise.
* ao_rsound: allow setting the hostGravatar wm42017-08-21
| | | | | | | | Completely untested (rsound dev libs unavailable on my system). Trivial enough that it's very likely that it'll just work. No port selection, but could be added by parsing it as part of the device name. Should fix #4714.
* x11: fix that window could be resized when using embeddingGravatar wm42017-08-21
| | | | | | | Somewhat lazy fix. The code isn't particularly robust or correct wrt. window embedding. Fixes #4784.
* video: add metadata handling for spherical videoGravatar wm42017-08-21
| | | | | | | | | | | | | | This adds handling of spherical video metadata: retrieving it from demux_lavf and demux_mkv, passing it through filters, and adjusting it with vf_format. This does not include support for rendering this type of video. We don't expect we need/want to support the other projection types like cube maps, so we don't include that for now. They can be added later as needed. Also raise the maximum sizes of stringified image params, since they can get really long.
* Revert "x11: drop xscrnsaver use"Gravatar Martin Herkt2017-08-20
| | | | | | | | | | | | | | This broke screensaver/powersave inhibition with at least KDE and LXDE. This is a release blocker. Since fdo, KDE and GNOME idiots seem to be unable to reach a consensus on a simple protocol, this seems unlikely to get fixed upstream this year, so revert this change. Fixes #4752. Breaks #4706 but I don’t give a damn. This reverts commit 3f75b3c3439241c209349908fa190c0382e44f05.
* Revert "x11: use xdg-screensaver suspend/resume"Gravatar Martin Herkt2017-08-20
| | | | This reverts commit 6694048272619b7f91d161c040b818ff63e65279.
* context_angle: remove unused variableGravatar James Ross-Gowan2017-08-20
| | | | Unused since 16e0a3948288.
* context_angle: replace hard-coded array sizeGravatar James Ross-Gowan2017-08-19
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* osx: remove the standard "Show Tab Bar" menu itemGravatar Akemi2017-08-18
| | | | | it's unused and added automatically. we need to guard the deactivation since it's a 10.12+ feature.
* osx: code cleanups and cosmetic fixesGravatar Akemi2017-08-18
| | | | silence build warnings, clean up code style and remove unused code.
* osx: refactor menu bar creationGravatar Akemi2017-08-18
| | | | | make the menu bar look more like a standard macOS menu bar, with all the standard menu items like About, Help, Open, etc.
* osx: move menu bar creation into its own fileGravatar Akemi2017-08-18
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* audio: fix uninitialized data accessGravatar wm42017-08-18
| | | | | | dst was not supposed to be initialized, the mp_audio_ setters (which initialize dst's fields) assume it is -> shit happens. Regression from recent changes. Was probably harmless.
* vo_opengl: allow texture uploads to failGravatar Niklas Haas2017-08-18
| | | | Surprisingly makes the code shorter, not longer
* options: correct two remaining instances of singular `file-path` optionsGravatar Frédéric Brière2017-08-18
| | | | These were left behind by e4bc563fd2dc.
* vo_opengl: clarify the ra_fns.debug_markerGravatar Niklas Haas2017-08-18
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* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - tex_uploads args are moved to a struct - the ability to directly upload texture data without going through a buffer is made explicit - the concept of buffer updates and buffer polling is made more explicit and generalized to buf_update as well (not just mapped buffers) - the ability to call tex_upload/buf_update on a tex/buf is made explicit during tex/buf creation - uploading from buffers now uses an explicit offset instead of implicitly comparing *src against buf->data, because not all buffers may actually be persistently mapped - the initial_data = immutable requirement is dropped. (May be re-added later for D3D11 if that ever becomes a thing) This change helps the vulkan abstraction immensely and also helps move common code (like the PBO pooling) out of ra_gl and into the opengl/utils.c This also technically has the side-benefit / side-constraint of using PBOs for OSD texture uploads as well, which actually seems to help performance on machines where --opengl-pbo is faster than the naive code path. Because of this, I decided to hook up the OSD code to the opengl-pbo option as well. One drawback of this refactor is that the GL_STREAM_COPY hack for texture uploads "got lost", but I think I'm happy with that going away anyway since DR almost fully deprecates it, and it's not the "right thing" anyway - but instead an nvidia-only hack to make this stuff work somewhat better on NUMA systems with discrete GPUs. Another change is that due to the way fencing works with ra_buf (we get one fence per ra_buf per upload) we have to use multiple ra_bufs instead of offsets into a shared buffer. But for OpenGL this is probably better anyway. It's possible that in future, we could support having independent “buffer slices” (each with their own fence/sync object), but this would be an optimization more than anything. I also think that we could address the underlying problem (memory closeness) differently by making the ra_vk memory allocator smart enough to chunk together allocations under the hood.
* vo_opengl: make blitting an explicit capabilityGravatar Niklas Haas2017-08-18
| | | | | | | | | Instead of merging it into render_dst. This is better for vulkan, because blitting in vulkan both does not require a FBO *and* requires a different image layout. Also less "hacky" for OpenGL, since now the weird blit=FBO requirement is an implementation detail of ra_gl
* vo_opengl: make ra_fns.timer_create optionalGravatar Niklas Haas2017-08-18
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* TOOLS/autocrop.lua: fix cropdetect black limit for 10-bit videosGravatar Ricardo Constantino2017-08-17
| | | | | Also update to use newer lavfi-bridges for the relevant filters to shut up warnings about deprecated crop filter.
* stream: add an assert() to an obscure seek caseGravatar wm42017-08-17
| | | | | | | | This affects small seeks backwards while within the buffer. Demuxers usually avoid this, so it's probably not triggered very often. (Although demux_mkv.c potentially triggers it often, and it uses stream_peek() to explicitly guarantee that it can use this code to seek back.) The condition is complex enough to warrant an assertion.
* demux_lavf: use partial read for AVIOContext.read_packetGravatar wm42017-08-17
| | | | More betterer.
* manpage: update --lavfi-complex descriptionGravatar wm42017-08-17
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* vo_opengl: remove redundant #defines in unsharp_hookGravatar Niklas Haas2017-08-17
| | | | These are no longer valid anyway, and the code doesn't use them.
* audio: fix build on LibavGravatar wm42017-08-16
| | | | Sigh...
* audio: introduce a new type to hold audio framesGravatar wm42017-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
* vo_opengl: extract non-ANGLE specific D3D11 codeGravatar James Ross-Gowan2017-08-17
| | | | | | | | | | | | This extracts non-ANGLE specific code to d3d11_helpers.c, which is modeled after egl_helpers.c. Currently the only consumer is context_angle.c, but in future this may allow the D3D11 device and swapchain creation logic to be reused in other backends. Also includes small improvements to D3D11 device creation. It is now possible to create feature level 11_1 devices (though ANGLE does not support these,) and BGRA swapchains, which might be slightly more efficient than ARGB, since its the same format used by the compositor.
* img_format: #if -> #ifdefGravatar wm42017-08-16
| | | | Oops.