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* manpage: declare user-shader syntax for not stableGravatar wm42016-05-16
* vo_opengl: fix bicubic_fast in ES modeGravatar wm42016-05-16
* vo_opengl: implement more HDR tonemapping algorithmsGravatar Niklas Haas2016-05-16
* vo_opengl: avoid redundant double-gamma conversionGravatar Niklas Haas2016-05-16
* vo_opengl: implement HDR (SMPTE ST2084)Gravatar Niklas Haas2016-05-16
* vo_opengl: use enums for choice options internallyGravatar Niklas Haas2016-05-16
* vo_opengl: abstract hook texture access behind macroGravatar Niklas Haas2016-05-15
* vo_opengl: make the screen blue on shader errorsGravatar Niklas Haas2016-05-15
* vo_opengl: use RPN expressions for user hook sizesGravatar Niklas Haas2016-05-15
* vo_opengl: support external user hooksGravatar Niklas Haas2016-05-15
* vo_opengl: add optional hook pointsGravatar Niklas Haas2016-05-15
* vo_opengl: add hooks and rework pass_read_videoGravatar Niklas Haas2016-05-15
* vo_opengl: minor change to scaler_resizes_onlyGravatar Niklas Haas2016-05-15
* vaapi: avoid forward declaration of variableGravatar wm42016-05-15
* lua: add timer:is_enabled() functionGravatar Julian2016-05-14
* vo_opengl: remove some pointless compatibilityGravatar wm42016-05-14
* ytdl_hook: Just check if protocol is rtmpGravatar Ricardo Constantino2016-05-14
* vo_opengl: partially fix 0bgr format supportGravatar wm42016-05-13
* vo_opengl: drop duplicate LUMINANCE_ALPHA handlingGravatar wm42016-05-13
* vo_opengl: minor simplificationGravatar wm42016-05-13
* vo_opengl: restrict ES2 FBO formatsGravatar wm42016-05-13
* vo_opengl: angle: log extension stringGravatar wm42016-05-13
* cache: simplify speed calculationsGravatar wm42016-05-12
* travis: move travis-deps script to TOOLSGravatar wm42016-05-12
* vo_opengl: slightly better FBO format checkGravatar wm42016-05-12
* vo_opengl: disable scalers on ES2Gravatar wm42016-05-12
* vo_opengl: add detection for the ES texture_rg extensionGravatar wm42016-05-12
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: correctly disable interpolation if tscale can't be usedGravatar wm42016-05-12
* Add Appveyor CI integration for Windows buildsGravatar James Ross-Gowan2016-05-12
* vo_opengl: angle: dump translated shadersGravatar wm42016-05-12
* manpage: document missing sub-propertiesGravatar wm42016-05-11
* vo_opengl: don't use dumb-mode with 10 bit integer texture hackGravatar wm42016-05-11
* vo_opengl: fix NULL deref on certain init failuresGravatar wm42016-05-11
* video: add --hwdec=auto-copy modeGravatar wm42016-05-11
* manpage: unmark d3d11va as "experimental"Gravatar wm42016-05-11
* vo_opengl: d3d11egl: support full range YUVGravatar wm42016-05-11
* vo_opengl: d3d11egl: don't require EGL_EXT_device_queryGravatar wm42016-05-11
* build: merge d3d11va and dxva2 hwaccel checksGravatar wm42016-05-11
* vo_opengl: angle: dynamically load ANGLEGravatar wm42016-05-11
* build: also use the iconv check on freebsdGravatar q662016-05-10
* vo_opengl: fix passing along swizzle from hwdec interopGravatar wm42016-05-10
* vo_opengl: d3d11egl: native NV12 sampling supportGravatar wm42016-05-10
* vo_opengl: add an angle-es2 backendGravatar wm42016-05-10
* vo_opengl: cosmetics: rename variablesGravatar wm42016-05-10
* vo_opengl: refactor how hwdec interop exports texturesGravatar wm42016-05-10
* sd_lavc: work around bug in older ffmpeg releasesGravatar wm42016-05-10
* stream_cdda: enable cache by defaultGravatar wm42016-05-10
* manpage: document -- and some issues passing filenamesGravatar wm42016-05-10
* ass_process_chunk: Use llrint, not lrintGravatar Richard H Lee2016-05-10