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* player: move builtin profiles to a separate fileGravatar wm42016-09-15
| | | | | | | | | Move the embedded string with the builtin profiles to a separate builtin.conf file. This makes it easier to read and edit, and you can also check it for errors with --include=etc/builtin.conf. (Normally errors are hidden intentionally, because there's no way to output error messages this early, and because some options might not be present on all platforms or with all configurations.)
* vo_opengl: remove nnedi3 prescalerGravatar Bin Jin2016-06-18
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* .gitignore: add nnedi3_weights.incGravatar wm42015-11-18
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* vo_opengl: refactor shader generation (part 1)Gravatar wm42015-03-12
| | | | | | | | | | | | | | | | | | | The basic idea is to use dynamically generated shaders instead of a single monolithic file + a ton of ifdefs. Instead of having to setup every aspect of it separately (like compiling shaders, setting uniforms, perfoming the actual rendering steps, the GLSL parts), we generate the GLSL on the fly, and perform the rendering at the same time. The GLSL is regenerated every frame, but the actual compiled OpenGL-level shaders are cached, which makes it fast again. Almost all logic can be in a single place. The new code is significantly more flexible, which allows us to improve the code clarity, performance and add more features easily. This commit is incomplete. It drops almost all previous code, and readds only the most important things (some of them actually buggy). The next commit will complete it - it's separate to preserve authorship information.
* gitignore: ignore waf directory on WindowsGravatar James Ross-Gowan2014-12-05
| | | | | In native Windows, waflib is kept in /waf-1.8.4-* or /waf3-1.8.4-* instead of /.waf-1.8.4-* and /.waf3-1.8.4-*
* gitignore: fix manpage entriesGravatar wm42014-08-06
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* Fix OSX build; remove all remaining mpvcore referencesGravatar 11rcombs2013-12-17
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* gitignore: add generated files by old build systemGravatar Stefano Pigozzi2013-11-24
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* switch the build system to wafGravatar Stefano Pigozzi2013-11-21
| | | | | | | | | | | | | | | | | | | | | | | This commit adds a new build system based on waf. configure and Makefile are deprecated effective immediately and someday in the future they will be removed (they are still available by running ./old-configure). You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`. TL;DR: we couldn't get the same level of abstraction and customization with other build systems we tried (CMake and autotools). For guidance on how to build the software now, take a look at README.md and the cross compilation guide. CREDITS: This is a squash of ~250 commits. Some of them are not by me, so here is the deserved attribution: - @wm4 contributed some Windows fixes, renamed configure to old-configure and contributed to the bootstrap script. Also, GNU/Linux testing. - @lachs0r contributed some Windows fixes and the bootstrap script. - @Nikoli contributed a lot of testing and discovered many bugs. - @CrimsonVoid contributed changes to the bootstrap script.
* Move files part of the playback core to player sub-directoryGravatar wm42013-10-30
| | | | | | | | All these files access mp_core.h and MPContext, and form the actual player application. They should be all in one place, and separate from the other sources that are mere utility helpers. Preparation for splitting mplayer.c into multiple smaller parts.
* Add initial Lua scripting supportGravatar wm42013-09-26
| | | | | | | | | | | | | | | | | | | | | | This is preliminary. There are still tons of issues, and any aspect of scripting may change in the future. I decided to merge this (preliminary) work now because it makes it easier to develop it, not because it's done. lua.rst is clear enough about it (plus some sarcasm). This requires linking to Lua. Lua has no official pkg-config file, but there are distribution specific .pc files, all with different names. Adding a non-pkg-config based configure test was considered, but we'd rather not. One major complication is that libquvi links against Lua too, and if the Lua version is different from mpv's, you will get a crash as soon as libquvi uses Lua. (libquvi by design always runs when a file is opened.) I would consider this the problem of distros and whoever builds mpv, but to make things easier for users, we add a terrible runtime test to the configure script, which probes whether libquvi will crash. This is disabled when cross-compiling, but in that case we hope the user knows what he is doing.
* .gitignore: add pdflatex output filesGravatar Martin Herkt2013-09-23
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* x11: add window iconGravatar wm42013-09-01
| | | | | | | | | | | | | | | | | | | | | The png file added to etc/ are taken from the link mentioned in commit 303096b, except that they have been converted to 16 bit, sRGB (with color profile info dropped, if there was one), and transparent pixels reset for better compression. The file x11_icon.bin is generated by gen-x11-icon.sh. I'm adding it to the git repo directly, because the script requires ImageMagick, and we don't want to make building even more complicated. The way how this is done is basically a compromise between effort required in x11_common.c and in gen-x11-icon.sh. Ideally, x11_icon.bin would be directly in the format as required by _NET_WM_ICON, but trying to write the binary width/height values from shell would probably be a nightmare, so here we go. The zlib code in x11_common.c is lifted from demux_mkv.c, with some modifications (like accepting a gzip header, because I don't know how to make gzip write raw compressed data).
* core: move contents to mpvcore (2/2)Gravatar Stefano Pigozzi2013-08-06
| | | | Followup commit. Fixes all the files references.
* vo_opengl: split into multiple files, convert to new option APIGravatar wm42013-03-28
| | | | | | gl_video.c contains all rendering code, gl_lcms.c the .icc loader and creation of 3D LUT (and all LittleCMS specific code). vo_opengl.c is reduced to interfacing between the various parts.
* core: redo how codecs are mapped, remove codecs.confGravatar wm42013-02-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use codec names instead of FourCCs to identify codecs. Rewrite how codecs are selected and initialized. Now each decoder exports a list of decoders (and the codec it supports) via add_decoders(). The order matters, and the first decoder for a given decoder is preferred over the other decoders. E.g. all ad_mpg123 decoders are preferred over ad_lavc, because it comes first in the mpcodecs_ad_drivers array. Likewise, decoders within ad_lavc that are enumerated first by libavcodec (using av_codec_next()) are preferred. (This is actually critical to select h264 software decoding by default instead of vdpau. libavcodec and ffmpeg/avconv use the same method to select decoders by default, so we hope this is sane.) The codec names follow libavcodec's codec names as defined by AVCodecDescriptor.name (see libavcodec/codec_desc.c). Some decoders have names different from the canonical codec name. The AVCodecDescriptor API is relatively new, so we need a compatibility layer for older libavcodec versions for codec names that are referenced internally, and which are different from the decoder name. (Add a configure check for that, because checking versions is getting way too messy.) demux/codec_tags.c is generated from the former codecs.conf (minus "special" decoders like vdpau, and excluding the mappings that are the same as the mappings libavformat's exported RIFF tables). It contains all the mappings from FourCCs to codec name. This is needed for demux_mkv, demux_mpg, demux_avi and demux_asf. demux_lavf will set the codec as determined by libavformat, while the other demuxers have to do this on their own, using the mp_set_audio/video_codec_from_tag() functions. Note that the sh_audio/video->format members don't uniquely identify the codec anymore, and sh->codec takes over this role. Replace the --ac/--vc/--afm/--vfm with new --vd/--ad options, which provide cover the functionality of the removed switched. Note: there's no CODECS_FLAG_FLIP flag anymore. This means some obscure container/video combinations (e.g. the sample Film_200_zygo_pro.mov) are played flipped. ffplay/avplay doesn't handle this properly either, so we don't care and blame ffmeg/libav instead.
* build: remove doc/locale language auto-detection, simplifyGravatar wm42012-11-14
| | | | | | | | | | | | | | | | | | | This removes the rather complicated configure and Makefile parts related to auto-detecting available languages for manpages and locales. We don't have non-English manpages or any locales, so this is pointless. It didn't even work: configure --language=all created an invalid config.mak that would cause "make install" to fail. Remove installation of locales. There are no translations at all which could be installed. Should there ever be someone who is interested in adding translations, this can be added back in a simpler way. Rename the --enable-translation configure option to --enable-gettext. This is what this option really does: enable gettext() use. This may be interesting for people who want to experiment with localizing mpv, but is entirely useless for normal use. Remove detection of the binary codecs directory in configure.
* Rename directories, move files (step 2 of 2)Gravatar wm42012-11-12
| | | | | | | | | | | | Finish renaming directories and moving files. Adjust all include statements to make the previous commit compile. The two commits are separate, because git is bad at tracking renames and content changes at the same time. Also take this as an opportunity to remove the separation between "common" and "mplayer" sources in the Makefile. ("common" used to be shared between mplayer and mencoder.)
* TOOLS: add script for osx bundle generationGravatar Stefano Pigozzi2012-10-16
| | | | | | | | | | | | | Add a make task and python script to create a Mac OS X Application Bundle to be used when compiling with the --enable-macosx-finder and --enable-macosx-bundle configure flags. The main svg icon was created by me and heavily inspired by Apple's iTunes and AppStore icon designs. We are still looking for something better. For the audio, movie and subtitles icons I added the main logo to MPlayer OSX Extended icons. Use with `make osxbundle` after running configure and make.
* Rename to "mpv"Gravatar wm42012-10-12
| | | | | | | | | | | | | | | | | | This changes the name of this project to mpv. Most user-visible mentions of "MPlayer" and "mplayer" are changed to "mpv". The binary name and the default config file location are changed as well. The new default config file location is: ~/.mpv/ Remove etc/mplayer.desktop. Apparently this was for the MPlayer GUI, which has been removed from mplayer2 ages ago. We don't have a logo, and the MS Windows resource files sort-of require one, so leave etc/mplayer.ico/.xpm as-is. Remove the debian and rpm packaging scripts. These contained outdated dependencies and likely were more harmful than useful. (Patches which add working and well-tested packaging are welcome.)
* VO: rename file: vo_gl3_shaders.glsl -> vo_opengl_shaders.glslGravatar wm42012-10-03
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* .gitignore: ignore .exe filesGravatar Kovensky2012-09-30
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* manpage: merge new manpageGravatar wm42012-08-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | About a year ago, ubitux converted most of the old manpage from the hard to maintain nroff format to reStructuredText. This was not merged back into the master repository immediately. The argument was that the new manpage still required work to be done. However, progress was very slow. Even worse: the old manpage wasn't updated, because it was scheduled for deletion, and updating it would have meant useless work. Now the situation is that the new manpage still isn't finished, and the old manpage is grossly out of sync with the player. This is not helpful for users. Additionally, keeping the new manpage in a separate branch, while the normal development repository for code had the old manpage, was very inconvenient, because you couldn't just update the documentation in the same commit as the code. Even though the new manpage isn't finished yet, merging it now seems to be the best course of action. Squash-merge the manpage development branch [1], revision e89f5dd3f2, which branches from the mplayer2 master branch after revision 159102e0cb. Committers: * Clément Bœsch <ubitux@gmail.com> (Initial conversion to RST.) * Uoti Urpala <uau@mplayer2.org> (Many updates.) * Myself (Minor edits.) Most text of the manpage has been directly taken from the old manpage, because this is a conversion, not a complete rewrite. [1] http://git.mplayer2.org/uau/mplayer2.git/log/?h=man
* build: remove references to cpuinfoGravatar wm42012-08-01
| | | | | | | This was a horrible little tool to detect the host CPU at build time. Forgotten in commit 74df1d8e05aa226c7e8. Also remove forgotten codec-cfg entry in .gitignore .
* input: replace internal key binds with included etc/input.confGravatar wm42012-08-01
| | | | | | | | | | | The internal array of default key bindings is removed. Include the file etc/input.conf at compile time (using the file2header tool), and parse the default binds from etc/input.conf at startup time. This lowers maintainance overhead, and makes sure the default bindings and etc/input.conf don't deviate. Commit f30bf73bf22ed0542 already made sure etc/input.conf matches the default bindings, so this commit shouldn't change anything user-visible.
* gitignore: add osd_font autogenerated fileGravatar Stefano Pigozzi2012-08-01
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* Merge remote-tracking branch 'origin/master'Gravatar wm42012-07-28
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore bstr.c cfg-mplayer.h defaultopts.c libvo/video_out.c The conflict in bstr.c is due to uau adding a bstr_getline function in commit 2ba8b91a97e7e8. This function already existed in this branch. While uau's function is obviously derived from mine, it's incompatible. His function preserves line breaks, while mine strips them. Add a bstr_strip_linebreaks function, fix all other uses of bstr_getline, and pick uau's implementation. In .gitignore, change vo_gl3_shaders.h to use an absolute path additional to resolving the merge conflict.
| * build, codec-cfg.c: simplify builtin codecs.conf handlingGravatar Uoti Urpala2012-07-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The player can read codec mapping (codecs.conf) from an external file or use embedded defaults. Before, the defaults were stored in the player binary in the form of final already-parsed data structures. Simplify things by storing the text of the codecs.conf file instead, and parse that at runtime the same way an external file would be parsed. To create the previous parsed form, the build system first compiled a separate binary named "codec-cfg", which parsed etc/codecs.conf and then wrote the results as a C data structure that could be compiled into the program. The new simple conversion of codecs.conf into a C string is handled by the new script TOOLS/file2string.py. After removing the codec-cfg binary, HOST_CC is no longer used for anything. Remove the --host-cc configure option and associated logic. Also remove the codec2html and codec-cfg-test functionality. Building those was already broken and nobody cared. There was a broken 3-character-long "fourcc" entry in etc/codecs.conf. This happened to be accepted before but triggered a parse error after the changes. Remove the broken entry and make the parsing functions explicitly test for this error.
| * build: use python3 to generate some files previously in gitGravatar Uoti Urpala2012-07-16
| | | | | | | | | | | | | | | | | | | | | | | | Some files used during build are generated with Python scripts in TOOLS/. Before, the generated files were included in the git tree. Start creating them at build time. This introduces a build-dependency on python3. The files in question are: libvo/vdpau_template.c libmpdemux/ebml_types.h libmpdemux/ebml_defs.c
* | libvo: add vo_gl3Gravatar wm42012-03-31
|/ | | | | | | | | This new vo is heavily based on vo_gl.c. It provides better scale filters, dithering, and optional color management with LittleCMS2. It requires OpenGL 3. Many features are enabled by default, so it will be slower than vo_gl. However, it can be tuned to behave almost as vo_gl.
* .gitignore: add /cpuinfoGravatar Uoti Urpala2011-03-13
| | | | | Ignore the "cpuinfo" binary. The configure script can create that on systems which lack /proc/cpuinfo or equivalent.
* .gitignore: add /po and /localeGravatar Uoti Urpala2011-02-15
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* .gitignore: add /tags, /TAGSGravatar Uoti Urpala2010-11-13
| | | | | Ignore index files from ctags/etags. Remove obsolete entries for ffmpeg and mencoder.
* build: Rename configure.log file to config.logGravatar diego2010-11-02
| | | | git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31415 b3059339-0415-0410-9bf9-f77b7e298cf2
* Delete things related to old translation systemGravatar Uoti Urpala2010-03-10
| | | | | Remove the help/ subdirectory, configure code to create toplevel help_mp.h, and all the '#include "help_mp.h"' lines from .c files.
* Make MPlayer build with a complete FFmpeg checkout in ffmpeg/Gravatar Uoti Urpala2008-04-28
| | | | | | | | | | | | Instead of separate checkouts of the FFmpeg libavutil/, libavcodec/, libavformat/, libpostproc/ subdirectories make MPlayer build with a complete checkout of FFmpeg under ffmpeg/. configure now creates config.mak and config.h at both the top level and in ffmpeg/. The config.h files are identical. The config.mak for FFmpeg has different include paths. The top-level common.mak and subdir.mak are now used by libswscale only; the directories under ffmpeg/ use the versions in ffmpeg/.
* Add .gitignore filesGravatar Uoti Urpala2008-04-27