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-rw-r--r--video/out/opengl/video.c7
-rw-r--r--video/out/opengl/video_shaders.c24
2 files changed, 30 insertions, 1 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 6fd92ddb29..a870fe0e4f 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -2177,7 +2177,8 @@ static void pass_colormanage(struct gl_video *p, float peak_src,
// We could pick any value we want here, the difference is just coding
// efficiency.
if (trc_orig == MP_CSP_TRC_SMPTE_ST2084 ||
- trc_orig == MP_CSP_TRC_ARIB_STD_B67)
+ trc_orig == MP_CSP_TRC_ARIB_STD_B67 ||
+ trc_orig == MP_CSP_TRC_V_LOG)
{
trc_orig = MP_CSP_TRC_GAMMA22;
}
@@ -2224,6 +2225,10 @@ static void pass_colormanage(struct gl_video *p, float peak_src,
// target's reference peak
if (trc_src == MP_CSP_TRC_ARIB_STD_B67)
peak_src = 12 * peak_dst;
+
+ // Similar deal for V-Log
+ if (trc_src == MP_CSP_TRC_V_LOG)
+ peak_src = 46.0855 * peak_dst;
}
// All operations from here on require linear light as a starting point,
diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c
index 4a15b6ceed..7b736f1d5d 100644
--- a/video/out/opengl/video_shaders.c
+++ b/video/out/opengl/video_shaders.c
@@ -232,6 +232,12 @@ static const float B67_A = 0.17883277,
B67_B = 0.28466892,
B67_C = 0.55991073;
+// Common constants for Panasonic V-Log
+static const float VLOG_B = 0.00873,
+ VLOG_C = 0.241514,
+ VLOG_D = 0.598206,
+ VLOG_R = 46.085527; // nominal peak
+
// Linearize (expand), given a TRC as input
void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc)
{
@@ -281,6 +287,16 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc)
// assume 1.0 is the maximum brightness, not the reference peak)
GLSL(color.rgb /= vec3(12.0);)
break;
+ case MP_CSP_TRC_V_LOG:
+ GLSLF("color.rgb = mix((color.rgb - vec3(0.125)) / vec3(5.6), \n"
+ " pow(vec3(10.0), (color.rgb - vec3(%f)) / vec3(%f)) \n"
+ " - vec3(%f), \n"
+ " lessThanEqual(vec3(0.181), color.rgb)); \n",
+ VLOG_D, VLOG_C, VLOG_B);
+ // Same deal as with the B67 function, renormalize to texture range
+ GLSLF("color.rgb /= vec3(%f);\n", VLOG_R);
+ GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);)
+ break;
default:
abort();
}
@@ -331,6 +347,14 @@ void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc)
" lessThan(vec3(1.0), color.rgb));\n",
B67_A, B67_B, B67_C);
break;
+ case MP_CSP_TRC_V_LOG:
+ GLSLF("color.rgb *= vec3(%f);\n", VLOG_R);
+ GLSLF("color.rgb = mix(vec3(5.6) * color.rgb + vec3(0.125), \n"
+ " vec3(%f) * log(color.rgb + vec3(%f)) \n"
+ " + vec3(%f), \n"
+ " lessThanEqual(vec3(0.01), color.rgb)); \n",
+ VLOG_C / M_LN10, VLOG_B, VLOG_D);
+ break;
default:
abort();
}