diff options
Diffstat (limited to 'libvo/vo_gl.c')
-rw-r--r-- | libvo/vo_gl.c | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/libvo/vo_gl.c b/libvo/vo_gl.c index ab2cff9c08..c57be46739 100644 --- a/libvo/vo_gl.c +++ b/libvo/vo_gl.c @@ -53,6 +53,9 @@ static GLuint osdatex[MAX_OSD_PARTS]; #endif //! Display lists that draw the OSD parts static GLuint osdDispList[MAX_OSD_PARTS]; +#ifndef FAST_OSD +static GLuint osdaDispList[MAX_OSD_PARTS]; +#endif //! How many parts the OSD currently consists of static int osdtexCnt; static int osd_color; @@ -210,6 +213,8 @@ static void clearOSD(void) { glDeleteTextures(osdtexCnt, osdtex); #ifndef FAST_OSD glDeleteTextures(osdtexCnt, osdatex); + for (i = 0; i < osdtexCnt; i++) + glDeleteLists(osdaDispList[i], 1); #endif for (i = 0; i < osdtexCnt; i++) glDeleteLists(osdDispList[i], 1); @@ -473,16 +478,17 @@ static void create_osd_texture(int x0, int y0, int w, int h, BindTexture(gl_target, 0); // Create a list for rendering this OSD part - osdDispList[osdtexCnt] = glGenLists(1); - glNewList(osdDispList[osdtexCnt], GL_COMPILE); #ifndef FAST_OSD + osdaDispList[osdtexCnt] = glGenLists(1); + glNewList(osdaDispList[osdtexCnt], GL_COMPILE); // render alpha - glBlendFunc(GL_ZERO, GL_SRC_ALPHA); BindTexture(gl_target, osdatex[osdtexCnt]); glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0); + glEndList(); #endif + osdDispList[osdtexCnt] = glGenLists(1); + glNewList(osdDispList[osdtexCnt], GL_COMPILE); // render OSD - glBlendFunc (GL_ONE, GL_ONE); BindTexture(gl_target, osdtex[osdtexCnt]); glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0); glEndList(); @@ -529,6 +535,11 @@ flip_page(void) glEnable(GL_BLEND); glColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff); // draw OSD +#ifndef FAST_OSD + glBlendFunc(GL_ZERO, GL_SRC_ALPHA); + glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdaDispList); +#endif + glBlendFunc(GL_ONE, GL_ONE); glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList); // set rendering parameters back to defaults glDisable (GL_BLEND); |