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author | wm4 <wm4@nowhere> | 2015-09-27 16:10:22 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-09-27 16:18:06 +0200 |
commit | 2e5df94f0f479a477e436c019a72c03498141159 (patch) | |
tree | 520ee75e32912141b025c859e23c23212160476d /wscript | |
parent | 0c494c238a33c6f003f5fb31e2bb5f5399e3c141 (diff) |
vo_opengl: vaapi: redo how EGL extensions are loaded
It looks like my hope that we can unconditionally include EGL headers in
the OpenGL code is not coming true, because OSX does not support EGL at
all. So I prefer loading the VAAPI EGL/GL specific extensions manually,
because it's less of a mess. Partially reverts commit d47dff3f.
Diffstat (limited to 'wscript')
-rw-r--r-- | wscript | 5 |
1 files changed, 0 insertions, 5 deletions
@@ -703,11 +703,6 @@ video_output_features = [ 'desc': 'OpenGL video outputs', 'deps_any': [ 'gl-cocoa', 'gl-x11', 'gl-win32', 'gl-wayland', 'rpi' ], 'func': check_true - } , { - 'name': 'egl', - 'desc': 'EGL', - 'deps_any': [ 'egl-x11', 'rpi' , 'gl-wayland' ], - 'func': check_true, } ] |