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author | 2015-05-29 16:28:55 +0200 | |
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committer | 2015-05-29 16:28:55 +0200 | |
commit | d3894290ec1120fe33a0105b5b271cdb667f22e6 (patch) | |
tree | c8795ff06cc4a8b411f3c3af97500dd5e6a21b9e /osdep/macosx_application.h | |
parent | 327b091909e713c2c53a45c2868ed6ae0e70a533 (diff) |
vaapi: remove direct mapping non-sense
This must have been some non-sense in the original vaapi mplayer patch.
While I still have no good idea what this "direct mapping" business is
about, it appears to be pretty much pointless. Nothing can hold
additional "real" surface references (due to how the API and mpv/lavc
refcounting work), so removing the additional surfaces won't break
anything. It still could be that this was for achieving additional
buffering (not reusing surfaces as soon), but we buffer some additional
data anyway. Plus, the original intention of the vaapi mplayer code was
probably increasing surface count just by 1 or 2, not actually doubling
it, and/or it was a "trick" to get to the maximum count of 21 when h264
is in use.
gstreamer-vaapi uses "ref_frames + SCRATCH_SURFACES_COUNT" here, with
SCRATCH_SURFACES_COUNT defined to 4. It doesn't appear to check the
overlay attributes at all in the decoder.
In any case, remove this non-sense.
Diffstat (limited to 'osdep/macosx_application.h')
0 files changed, 0 insertions, 0 deletions