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author | Avi Halachmi (:avih) <avihpit@yahoo.com> | 2015-03-17 13:12:11 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-04-09 20:34:56 +0200 |
commit | f1746741dee6000b7fd139e7a10f72aba0674b3b (patch) | |
tree | 498d437575cf7b58c8696e7f6a832bc81da5d750 /LICENSE | |
parent | d453600b4fe3fb7080cc41f0af11513140693eed (diff) |
opengl: drop less frames when clip and display have similar fps
adds 1 vsync interval "slack" before deciding to drop the first frame. it should
help on cases of timing jitter (sleep duration, container timestamps, compositor
vsync timing, etc). once the drop threshold has been crossed, it will keep
dropping until perfect timing alignment. this prevents crossing the drop
threshold back and forth repeatedly and therefore more resilient to frame drops
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions