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authorGravatar Avi Halachmi (:avih) <avihpit@yahoo.com>2015-03-17 13:12:11 +0200
committerGravatar wm4 <wm4@nowhere>2015-04-09 20:34:56 +0200
commitf1746741dee6000b7fd139e7a10f72aba0674b3b (patch)
tree498d437575cf7b58c8696e7f6a832bc81da5d750 /LICENSE
parentd453600b4fe3fb7080cc41f0af11513140693eed (diff)
opengl: drop less frames when clip and display have similar fps
adds 1 vsync interval "slack" before deciding to drop the first frame. it should help on cases of timing jitter (sleep duration, container timestamps, compositor vsync timing, etc). once the drop threshold has been crossed, it will keep dropping until perfect timing alignment. this prevents crossing the drop threshold back and forth repeatedly and therefore more resilient to frame drops
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