#region Copyright notice and license // Copyright 2016, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using Google.Protobuf; using Grpc.Core; using Grpc.Core.Utils; using Grpc.Testing; namespace Grpc.IntegrationTesting { public interface IInterarrivalTimer { void WaitForNext(); Task WaitForNextAsync(); } /// /// Interarrival timer that doesn't wait at all. /// public class ClosedLoopInterarrivalTimer : IInterarrivalTimer { public ClosedLoopInterarrivalTimer() { } public void WaitForNext() { // NOP } public Task WaitForNextAsync() { return Task.FromResult(null); } } /// /// Interarrival timer that generates Poisson process load. /// public class PoissonInterarrivalTimer : IInterarrivalTimer { readonly ExponentialDistribution exponentialDistribution; DateTime? lastEventTime; public PoissonInterarrivalTimer(double offeredLoad) { this.exponentialDistribution = new ExponentialDistribution(new Random(), offeredLoad); this.lastEventTime = DateTime.UtcNow; } public void WaitForNext() { var waitDuration = GetNextWaitDuration(); int millisTimeout = (int) Math.Round(waitDuration.TotalMilliseconds); if (millisTimeout > 0) { // TODO(jtattermusch): probably only works well for a relatively low interarrival rate Thread.Sleep(millisTimeout); } } public async Task WaitForNextAsync() { var waitDuration = GetNextWaitDuration(); int millisTimeout = (int) Math.Round(waitDuration.TotalMilliseconds); if (millisTimeout > 0) { // TODO(jtattermusch): probably only works well for a relatively low interarrival rate await Task.Delay(millisTimeout); } } private TimeSpan GetNextWaitDuration() { if (!lastEventTime.HasValue) { this.lastEventTime = DateTime.Now; } var origLastEventTime = this.lastEventTime.Value; this.lastEventTime = origLastEventTime + TimeSpan.FromSeconds(exponentialDistribution.Next()); return this.lastEventTime.Value - origLastEventTime; } /// /// Exp generator. /// private class ExponentialDistribution { readonly Random random; readonly double lambda; readonly double lambdaReciprocal; public ExponentialDistribution(Random random, double lambda) { this.random = random; this.lambda = lambda; this.lambdaReciprocal = 1.0 / lambda; } public double Next() { double uniform = random.NextDouble(); // Use 1.0-uni above to avoid NaN if uni is 0 return lambdaReciprocal * (-Math.Log(1.0 - uniform)); } } } }