#region Copyright notice and license // Copyright 2015, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using Google.Protobuf; using Grpc.Core; using Grpc.Core.Utils; using NUnit.Framework; using Grpc.Testing; namespace Grpc.IntegrationTesting { /// /// Basic implementation of histogram based on grpc/support/histogram.h. /// public class Histogram { readonly object myLock = new object(); readonly double multiplier; readonly double oneOnLogMultiplier; readonly double maxPossible; readonly uint[] buckets; int count; double sum; double sumOfSquares; double min; double max; public Histogram(double resolution, double maxPossible) { GrpcPreconditions.CheckArgument(resolution > 0); GrpcPreconditions.CheckArgument(maxPossible > 0); this.maxPossible = maxPossible; this.multiplier = 1.0 + resolution; this.oneOnLogMultiplier = 1.0 / Math.Log(1.0 + resolution); this.buckets = new uint[FindBucket(maxPossible) + 1]; ResetUnsafe(); } public void AddObservation(double value) { lock (myLock) { AddObservationUnsafe(value); } } /// /// Gets snapshot of stats and optionally resets the histogram. /// public HistogramData GetSnapshot(bool reset = false) { lock (myLock) { var histogramData = new HistogramData(); GetSnapshotUnsafe(histogramData, reset); return histogramData; } } /// /// Merges snapshot of stats into mergeTo and optionally resets the histogram. /// public void GetSnapshot(HistogramData mergeTo, bool reset) { lock (myLock) { GetSnapshotUnsafe(mergeTo, reset); } } /// /// Finds bucket index to which given observation should go. /// private int FindBucket(double value) { value = Math.Max(value, 1.0); value = Math.Min(value, this.maxPossible); return (int)(Math.Log(value) * oneOnLogMultiplier); } private void AddObservationUnsafe(double value) { this.count++; this.sum += value; this.sumOfSquares += value * value; this.min = Math.Min(this.min, value); this.max = Math.Max(this.max, value); this.buckets[FindBucket(value)]++; } private void GetSnapshotUnsafe(HistogramData mergeTo, bool reset) { GrpcPreconditions.CheckArgument(mergeTo.Bucket.Count == 0 || mergeTo.Bucket.Count == buckets.Length); if (mergeTo.Count == 0) { mergeTo.MinSeen = min; mergeTo.MaxSeen = max; } else { mergeTo.MinSeen = Math.Min(mergeTo.MinSeen, min); mergeTo.MaxSeen = Math.Max(mergeTo.MaxSeen, max); } mergeTo.Count += count; mergeTo.Sum += sum; mergeTo.SumOfSquares += sumOfSquares; if (mergeTo.Bucket.Count == 0) { mergeTo.Bucket.AddRange(buckets); } else { for (int i = 0; i < buckets.Length; i++) { mergeTo.Bucket[i] += buckets[i]; } } if (reset) { ResetUnsafe(); } } private void ResetUnsafe() { this.count = 0; this.sum = 0; this.sumOfSquares = 0; this.min = double.PositiveInfinity; this.max = double.NegativeInfinity; for (int i = 0; i < this.buckets.Length; i++) { this.buckets[i] = 0; } } } }