#region Copyright notice and license // Copyright 2015, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using Grpc.Core.Utils; namespace Grpc.Core { /// /// A port exposed by a server. /// public class ServerPort { /// /// Pass this value as port to have the server choose an unused listening port for you. /// Ports added to a server will contain the bound port in their property. /// public const int PickUnused = 0; readonly string host; readonly int port; readonly ServerCredentials credentials; readonly int boundPort; /// /// Creates a new port on which server should listen. /// /// The port on which server will be listening. /// the host /// the port. If zero, an unused port is chosen automatically. /// credentials to use to secure this port. public ServerPort(string host, int port, ServerCredentials credentials) { this.host = GrpcPreconditions.CheckNotNull(host, "host"); this.port = port; this.credentials = GrpcPreconditions.CheckNotNull(credentials, "credentials"); } /// /// Creates a port from an existing ServerPort instance and boundPort value. /// internal ServerPort(ServerPort serverPort, int boundPort) { this.host = serverPort.host; this.port = serverPort.port; this.credentials = serverPort.credentials; this.boundPort = boundPort; } /// The host. public string Host { get { return host; } } /// The port. public int Port { get { return port; } } /// The server credentials. public ServerCredentials Credentials { get { return credentials; } } /// /// The port actually bound by the server. This is useful if you let server /// pick port automatically. /// public int BoundPort { get { return boundPort; } } } }