#region Copyright notice and license // Copyright 2015 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #endregion using System; using Grpc.Core.Utils; namespace Grpc.Core { /// /// A port exposed by a server. /// public class ServerPort { /// /// Pass this value as port to have the server choose an unused listening port for you. /// Ports added to a server will contain the bound port in their property. /// public const int PickUnused = 0; readonly string host; readonly int port; readonly ServerCredentials credentials; readonly int boundPort; /// /// Creates a new port on which server should listen. /// /// The port on which server will be listening. /// the host /// the port. If zero, an unused port is chosen automatically. /// credentials to use to secure this port. public ServerPort(string host, int port, ServerCredentials credentials) { this.host = GrpcPreconditions.CheckNotNull(host, "host"); this.port = port; this.credentials = GrpcPreconditions.CheckNotNull(credentials, "credentials"); } /// /// Creates a port from an existing ServerPort instance and boundPort value. /// internal ServerPort(ServerPort serverPort, int boundPort) { this.host = serverPort.host; this.port = serverPort.port; this.credentials = serverPort.credentials; this.boundPort = boundPort; } /// The host. public string Host { get { return host; } } /// The port. public int Port { get { return port; } } /// The server credentials. public ServerCredentials Credentials { get { return credentials; } } /// /// The port actually bound by the server. This is useful if you let server /// pick port automatically. /// public int BoundPort { get { return boundPort; } } } }