#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Grpc.Core.Internal;
using Grpc.Core.Logging;
using Grpc.Core.Utils;
namespace Grpc.Core
{
///
/// gRPC server. A single server can server arbitrary number of services and can listen on more than one ports.
///
public class Server
{
const int InitialAllowRpcTokenCountPerCq = 10;
static readonly ILogger Logger = GrpcEnvironment.Logger.ForType();
readonly AtomicCounter activeCallCounter = new AtomicCounter();
readonly ServiceDefinitionCollection serviceDefinitions;
readonly ServerPortCollection ports;
readonly GrpcEnvironment environment;
readonly List options;
readonly ServerSafeHandle handle;
readonly object myLock = new object();
readonly List serviceDefinitionsList = new List();
readonly List serverPortList = new List();
readonly Dictionary callHandlers = new Dictionary();
readonly TaskCompletionSource shutdownTcs = new TaskCompletionSource();
bool startRequested;
volatile bool shutdownRequested;
///
/// Creates a new server.
///
public Server() : this(null)
{
}
///
/// Creates a new server.
///
/// Channel options.
public Server(IEnumerable options)
{
this.serviceDefinitions = new ServiceDefinitionCollection(this);
this.ports = new ServerPortCollection(this);
this.environment = GrpcEnvironment.AddRef();
this.options = options != null ? new List(options) : new List();
using (var channelArgs = ChannelOptions.CreateChannelArgs(this.options))
{
this.handle = ServerSafeHandle.NewServer(channelArgs);
}
foreach (var cq in environment.CompletionQueues)
{
this.handle.RegisterCompletionQueue(cq);
}
GrpcEnvironment.RegisterServer(this);
}
///
/// Services that will be exported by the server once started. Register a service with this
/// server by adding its definition to this collection.
///
public ServiceDefinitionCollection Services
{
get
{
return serviceDefinitions;
}
}
///
/// Ports on which the server will listen once started. Register a port with this
/// server by adding its definition to this collection.
///
public ServerPortCollection Ports
{
get
{
return ports;
}
}
///
/// To allow awaiting termination of the server.
///
public Task ShutdownTask
{
get
{
return shutdownTcs.Task;
}
}
///
/// Starts the server.
///
public void Start()
{
lock (myLock)
{
GrpcPreconditions.CheckState(!startRequested);
GrpcPreconditions.CheckState(!shutdownRequested);
startRequested = true;
handle.Start();
// Starting with more than one AllowOneRpc tokens can significantly increase
// unary RPC throughput.
for (int i = 0; i < InitialAllowRpcTokenCountPerCq; i++)
{
foreach (var cq in environment.CompletionQueues)
{
AllowOneRpc(cq);
}
}
}
}
///
/// Requests server shutdown and when there are no more calls being serviced,
/// cleans up used resources. The returned task finishes when shutdown procedure
/// is complete.
///
///
/// It is strongly recommended to shutdown all previously created servers before exiting from the process.
///
public Task ShutdownAsync()
{
return ShutdownInternalAsync(false);
}
///
/// Requests server shutdown while cancelling all the in-progress calls.
/// The returned task finishes when shutdown procedure is complete.
///
///
/// It is strongly recommended to shutdown all previously created servers before exiting from the process.
///
public Task KillAsync()
{
return ShutdownInternalAsync(true);
}
internal void AddCallReference(object call)
{
activeCallCounter.Increment();
bool success = false;
handle.DangerousAddRef(ref success);
GrpcPreconditions.CheckState(success);
}
internal void RemoveCallReference(object call)
{
handle.DangerousRelease();
activeCallCounter.Decrement();
}
///
/// Shuts down the server.
///
private async Task ShutdownInternalAsync(bool kill)
{
lock (myLock)
{
GrpcPreconditions.CheckState(!shutdownRequested);
shutdownRequested = true;
}
GrpcEnvironment.UnregisterServer(this);
var cq = environment.CompletionQueues.First(); // any cq will do
handle.ShutdownAndNotify(HandleServerShutdown, cq);
if (kill)
{
handle.CancelAllCalls();
}
await ShutdownCompleteOrEnvironmentDeadAsync().ConfigureAwait(false);
DisposeHandle();
await GrpcEnvironment.ReleaseAsync().ConfigureAwait(false);
}
///
/// In case the environment's threadpool becomes dead, the shutdown completion will
/// never be delivered, but we need to release the environment's handle anyway.
///
private async Task ShutdownCompleteOrEnvironmentDeadAsync()
{
while (true)
{
var task = await Task.WhenAny(shutdownTcs.Task, Task.Delay(20)).ConfigureAwait(false);
if (shutdownTcs.Task == task)
{
return;
}
if (!environment.IsAlive)
{
return;
}
}
}
///
/// Adds a service definition.
///
private void AddServiceDefinitionInternal(ServerServiceDefinition serviceDefinition)
{
lock (myLock)
{
GrpcPreconditions.CheckState(!startRequested);
foreach (var entry in serviceDefinition.CallHandlers)
{
callHandlers.Add(entry.Key, entry.Value);
}
serviceDefinitionsList.Add(serviceDefinition);
}
}
///
/// Adds a listening port.
///
private int AddPortInternal(ServerPort serverPort)
{
lock (myLock)
{
GrpcPreconditions.CheckNotNull(serverPort.Credentials, "serverPort");
GrpcPreconditions.CheckState(!startRequested);
var address = string.Format("{0}:{1}", serverPort.Host, serverPort.Port);
int boundPort;
using (var nativeCredentials = serverPort.Credentials.ToNativeCredentials())
{
if (nativeCredentials != null)
{
boundPort = handle.AddSecurePort(address, nativeCredentials);
}
else
{
boundPort = handle.AddInsecurePort(address);
}
}
var newServerPort = new ServerPort(serverPort, boundPort);
this.serverPortList.Add(newServerPort);
return boundPort;
}
}
///
/// Allows one new RPC call to be received by server.
///
private void AllowOneRpc(CompletionQueueSafeHandle cq)
{
if (!shutdownRequested)
{
handle.RequestCall((success, ctx) => HandleNewServerRpc(success, ctx, cq), cq);
}
}
private void DisposeHandle()
{
var activeCallCount = activeCallCounter.Count;
if (activeCallCount > 0)
{
Logger.Warning("Server shutdown has finished but there are still {0} active calls for that server.", activeCallCount);
}
handle.Dispose();
}
///
/// Selects corresponding handler for given call and handles the call.
///
private async Task HandleCallAsync(ServerRpcNew newRpc, CompletionQueueSafeHandle cq)
{
try
{
IServerCallHandler callHandler;
if (!callHandlers.TryGetValue(newRpc.Method, out callHandler))
{
callHandler = NoSuchMethodCallHandler.Instance;
}
await callHandler.HandleCall(newRpc, cq).ConfigureAwait(false);
}
catch (Exception e)
{
Logger.Warning(e, "Exception while handling RPC.");
}
}
///
/// Handles the native callback.
///
private void HandleNewServerRpc(bool success, BatchContextSafeHandle ctx, CompletionQueueSafeHandle cq)
{
Task.Run(() => AllowOneRpc(cq));
if (success)
{
ServerRpcNew newRpc = ctx.GetServerRpcNew(this);
// after server shutdown, the callback returns with null call
if (!newRpc.Call.IsInvalid)
{
HandleCallAsync(newRpc, cq); // we don't need to await.
}
}
}
///
/// Handles native callback.
///
private void HandleServerShutdown(bool success, BatchContextSafeHandle ctx)
{
shutdownTcs.SetResult(null);
}
///
/// Collection of service definitions.
///
public class ServiceDefinitionCollection : IEnumerable
{
readonly Server server;
internal ServiceDefinitionCollection(Server server)
{
this.server = server;
}
///
/// Adds a service definition to the server. This is how you register
/// handlers for a service with the server. Only call this before Start().
///
public void Add(ServerServiceDefinition serviceDefinition)
{
server.AddServiceDefinitionInternal(serviceDefinition);
}
///
/// Gets enumerator for this collection.
///
public IEnumerator GetEnumerator()
{
return server.serviceDefinitionsList.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return server.serviceDefinitionsList.GetEnumerator();
}
}
///
/// Collection of server ports.
///
public class ServerPortCollection : IEnumerable
{
readonly Server server;
internal ServerPortCollection(Server server)
{
this.server = server;
}
///
/// Adds a new port on which server should listen.
/// Only call this before Start().
/// The port on which server will be listening.
///
public int Add(ServerPort serverPort)
{
return server.AddPortInternal(serverPort);
}
///
/// Adds a new port on which server should listen.
/// The port on which server will be listening.
///
/// the host
/// the port. If zero, an unused port is chosen automatically.
/// credentials to use to secure this port.
public int Add(string host, int port, ServerCredentials credentials)
{
return Add(new ServerPort(host, port, credentials));
}
///
/// Gets enumerator for this collection.
///
public IEnumerator GetEnumerator()
{
return server.serverPortList.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return server.serverPortList.GetEnumerator();
}
}
}
}