#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.Specialized;
using System.Runtime.InteropServices;
using System.Text;
using Grpc.Core.Utils;
namespace Grpc.Core
{
///
/// Provides access to read and write metadata values to be exchanged during a call.
///
public sealed class Metadata : IList
{
///
/// An read-only instance of metadata containing no entries.
///
public static readonly Metadata Empty = new Metadata().Freeze();
readonly List entries;
bool readOnly;
public Metadata()
{
this.entries = new List();
}
public Metadata(ICollection entries)
{
this.entries = new List(entries);
}
///
/// Makes this object read-only.
///
/// this object
public Metadata Freeze()
{
this.readOnly = true;
return this;
}
// TODO: add support for access by key
#region IList members
public int IndexOf(Metadata.Entry item)
{
return entries.IndexOf(item);
}
public void Insert(int index, Metadata.Entry item)
{
CheckWriteable();
entries.Insert(index, item);
}
public void RemoveAt(int index)
{
CheckWriteable();
entries.RemoveAt(index);
}
public Metadata.Entry this[int index]
{
get
{
return entries[index];
}
set
{
CheckWriteable();
entries[index] = value;
}
}
public void Add(Metadata.Entry item)
{
CheckWriteable();
entries.Add(item);
}
public void Clear()
{
CheckWriteable();
entries.Clear();
}
public bool Contains(Metadata.Entry item)
{
return entries.Contains(item);
}
public void CopyTo(Metadata.Entry[] array, int arrayIndex)
{
entries.CopyTo(array, arrayIndex);
}
public int Count
{
get { return entries.Count; }
}
public bool IsReadOnly
{
get { return readOnly; }
}
public bool Remove(Metadata.Entry item)
{
CheckWriteable();
return entries.Remove(item);
}
public IEnumerator GetEnumerator()
{
return entries.GetEnumerator();
}
IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return entries.GetEnumerator();
}
private void CheckWriteable()
{
Preconditions.CheckState(!readOnly, "Object is read only");
}
#endregion
///
/// Metadata entry
///
public struct Entry
{
private static readonly Encoding Encoding = Encoding.ASCII;
readonly string key;
string value;
byte[] valueBytes;
public Entry(string key, byte[] valueBytes)
{
this.key = Preconditions.CheckNotNull(key);
this.value = null;
this.valueBytes = Preconditions.CheckNotNull(valueBytes);
}
public Entry(string key, string value)
{
this.key = Preconditions.CheckNotNull(key);
this.value = Preconditions.CheckNotNull(value);
this.valueBytes = null;
}
public string Key
{
get
{
return this.key;
}
}
public byte[] ValueBytes
{
get
{
if (valueBytes == null)
{
valueBytes = Encoding.GetBytes(value);
}
return valueBytes;
}
}
public string Value
{
get
{
if (value == null)
{
value = Encoding.GetString(valueBytes);
}
return value;
}
}
}
}
}