#region Copyright notice and license // Copyright 2015, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Collections; using System.Collections.Generic; using System.Collections.Immutable; using System.Collections.Specialized; using System.Runtime.InteropServices; using System.Text; using Grpc.Core.Utils; namespace Grpc.Core { /// /// Provides access to read and write metadata values to be exchanged during a call. /// public sealed class Metadata : IList { /// /// An read-only instance of metadata containing no entries. /// public static readonly Metadata Empty = new Metadata().Freeze(); readonly List entries; bool readOnly; public Metadata() { this.entries = new List(); } public Metadata(ICollection entries) { this.entries = new List(entries); } /// /// Makes this object read-only. /// /// this object public Metadata Freeze() { this.readOnly = true; return this; } // TODO: add support for access by key #region IList members public int IndexOf(Metadata.Entry item) { return entries.IndexOf(item); } public void Insert(int index, Metadata.Entry item) { CheckWriteable(); entries.Insert(index, item); } public void RemoveAt(int index) { CheckWriteable(); entries.RemoveAt(index); } public Metadata.Entry this[int index] { get { return entries[index]; } set { CheckWriteable(); entries[index] = value; } } public void Add(Metadata.Entry item) { CheckWriteable(); entries.Add(item); } public void Clear() { CheckWriteable(); entries.Clear(); } public bool Contains(Metadata.Entry item) { return entries.Contains(item); } public void CopyTo(Metadata.Entry[] array, int arrayIndex) { entries.CopyTo(array, arrayIndex); } public int Count { get { return entries.Count; } } public bool IsReadOnly { get { return readOnly; } } public bool Remove(Metadata.Entry item) { CheckWriteable(); return entries.Remove(item); } public IEnumerator GetEnumerator() { return entries.GetEnumerator(); } IEnumerator System.Collections.IEnumerable.GetEnumerator() { return entries.GetEnumerator(); } private void CheckWriteable() { Preconditions.CheckState(!readOnly, "Object is read only"); } #endregion /// /// Metadata entry /// public struct Entry { private static readonly Encoding Encoding = Encoding.ASCII; readonly string key; string value; byte[] valueBytes; public Entry(string key, byte[] valueBytes) { this.key = Preconditions.CheckNotNull(key); this.value = null; this.valueBytes = Preconditions.CheckNotNull(valueBytes); } public Entry(string key, string value) { this.key = Preconditions.CheckNotNull(key); this.value = Preconditions.CheckNotNull(value); this.valueBytes = null; } public string Key { get { return this.key; } } public byte[] ValueBytes { get { if (valueBytes == null) { valueBytes = Encoding.GetBytes(value); } return valueBytes; } } public string Value { get { if (value == null) { value = Encoding.GetString(valueBytes); } return value; } } public override string ToString() { return string.Format("[Entry: key={0}, value={1}]", Key, Value); } } } }