#region Copyright notice and license // Copyright 2015, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Threading; using Grpc.Core.Logging; using Grpc.Core.Utils; namespace Grpc.Core.Internal { /// /// Represents a dynamically loaded unmanaged library in a (partially) platform independent manner. /// An important difference in library loading semantics is that on Windows, once we load a dynamic library using LoadLibrary, /// that library becomes instantly available for DllImport P/Invoke calls referring to the same library name. /// On Unix systems, dlopen has somewhat different semantics, so we need to use dlsym and Marshal.GetDelegateForFunctionPointer /// to obtain delegates to native methods. /// See http://stackoverflow.com/questions/13461989/p-invoke-to-dynamically-loaded-library-on-mono. /// internal class UnmanagedLibrary { static readonly ILogger Logger = GrpcEnvironment.Logger.ForType(); // flags for dlopen const int RTLD_LAZY = 1; const int RTLD_GLOBAL = 8; readonly string libraryPath; readonly IntPtr handle; public UnmanagedLibrary(string[] libraryPathAlternatives) { this.libraryPath = FirstValidLibraryPath(libraryPathAlternatives); Logger.Debug("Attempting to load native library \"{0}\"", this.libraryPath); this.handle = PlatformSpecificLoadLibrary(this.libraryPath); if (this.handle == IntPtr.Zero) { throw new IOException(string.Format("Error loading native library \"{0}\"", this.libraryPath)); } } /// /// Loads symbol in a platform specific way. /// /// /// public IntPtr LoadSymbol(string symbolName) { if (PlatformApis.IsWindows) { // See http://stackoverflow.com/questions/10473310 for background on this. if (PlatformApis.Is64Bit) { return Windows.GetProcAddress(this.handle, symbolName); } else { // Yes, we could potentially predict the size... but it's a lot simpler to just try // all the candidates. Most functions have a suffix of @0, @4 or @8 so we won't be trying // many options - and if it takes a little bit longer to fail if we've really got the wrong // library, that's not a big problem. This is only called once per function in the native library. symbolName = "_" + symbolName + "@"; for (int stackSize = 0; stackSize < 128; stackSize += 4) { IntPtr candidate = Windows.GetProcAddress(this.handle, symbolName + stackSize); if (candidate != IntPtr.Zero) { return candidate; } } // Fail. return IntPtr.Zero; } } if (PlatformApis.IsLinux) { if (PlatformApis.IsMono) { return Mono.dlsym(this.handle, symbolName); } return Linux.dlsym(this.handle, symbolName); } if (PlatformApis.IsMacOSX) { return MacOSX.dlsym(this.handle, symbolName); } throw new InvalidOperationException("Unsupported platform."); } public T GetNativeMethodDelegate(string methodName) where T : class { var ptr = LoadSymbol(methodName); if (ptr == IntPtr.Zero) { throw new MissingMethodException(string.Format("The native method \"{0}\" does not exist", methodName)); } return Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T; } /// /// Loads library in a platform specific way. /// private static IntPtr PlatformSpecificLoadLibrary(string libraryPath) { if (PlatformApis.IsWindows) { return Windows.LoadLibrary(libraryPath); } if (PlatformApis.IsLinux) { if (PlatformApis.IsMono) { return Mono.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); } return Linux.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); } if (PlatformApis.IsMacOSX) { return MacOSX.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY); } throw new InvalidOperationException("Unsupported platform."); } private static string FirstValidLibraryPath(string[] libraryPathAlternatives) { GrpcPreconditions.CheckArgument(libraryPathAlternatives.Length > 0, "libraryPathAlternatives cannot be empty."); foreach (var path in libraryPathAlternatives) { if (File.Exists(path)) { return path; } } throw new FileNotFoundException( String.Format("Error loading native library. Not found in any of the possible locations: {0}", string.Join(",", libraryPathAlternatives))); } private static class Windows { [DllImport("kernel32.dll")] internal static extern IntPtr LoadLibrary(string filename); [DllImport("kernel32.dll")] internal static extern IntPtr GetProcAddress(IntPtr hModule, string procName); } private static class Linux { [DllImport("libdl.so")] internal static extern IntPtr dlopen(string filename, int flags); [DllImport("libdl.so")] internal static extern IntPtr dlsym(IntPtr handle, string symbol); } private static class MacOSX { [DllImport("libSystem.dylib")] internal static extern IntPtr dlopen(string filename, int flags); [DllImport("libSystem.dylib")] internal static extern IntPtr dlsym(IntPtr handle, string symbol); } /// /// On Linux systems, using using dlopen and dlsym results in /// DllNotFoundException("libdl.so not found") if libc6-dev /// is not installed. As a workaround, we load symbols for /// dlopen and dlsym from the current process as on Linux /// Mono sure is linked against these symbols. /// private static class Mono { [DllImport("__Internal")] internal static extern IntPtr dlopen(string filename, int flags); [DllImport("__Internal")] internal static extern IntPtr dlsym(IntPtr handle, string symbol); } } }