#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Grpc.Core.Internal;
using Grpc.Core.Logging;
using Grpc.Core.Utils;
namespace Grpc.Core
{
///
/// Represents a gRPC channel. Channels are an abstraction of long-lived connections to remote servers.
/// More client objects can reuse the same channel. Creating a channel is an expensive operation compared to invoking
/// a remote call so in general you should reuse a single channel for as many calls as possible.
///
public class Channel
{
static readonly ILogger Logger = GrpcEnvironment.Logger.ForType();
readonly object myLock = new object();
readonly AtomicCounter activeCallCounter = new AtomicCounter();
readonly CancellationTokenSource shutdownTokenSource = new CancellationTokenSource();
readonly string target;
readonly GrpcEnvironment environment;
readonly ChannelSafeHandle handle;
readonly Dictionary options;
bool shutdownRequested;
///
/// Creates a channel that connects to a specific host.
/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
///
/// Target of the channel.
/// Credentials to secure the channel.
/// Channel options.
public Channel(string target, ChannelCredentials credentials, IEnumerable options = null)
{
this.target = GrpcPreconditions.CheckNotNull(target, "target");
this.options = CreateOptionsDictionary(options);
EnsureUserAgentChannelOption(this.options);
this.environment = GrpcEnvironment.AddRef();
using (var nativeCredentials = credentials.ToNativeCredentials())
using (var nativeChannelArgs = ChannelOptions.CreateChannelArgs(this.options.Values))
{
if (nativeCredentials != null)
{
this.handle = ChannelSafeHandle.CreateSecure(nativeCredentials, target, nativeChannelArgs);
}
else
{
this.handle = ChannelSafeHandle.CreateInsecure(target, nativeChannelArgs);
}
}
}
///
/// Creates a channel that connects to a specific host and port.
///
/// The name or IP address of the host.
/// The port.
/// Credentials to secure the channel.
/// Channel options.
public Channel(string host, int port, ChannelCredentials credentials, IEnumerable options = null) :
this(string.Format("{0}:{1}", host, port), credentials, options)
{
}
///
/// Gets current connectivity state of this channel.
/// After channel is has been shutdown, ChannelState.FatalFailure will be returned.
///
public ChannelState State
{
get
{
return GetConnectivityState(false);
}
}
///
/// Returned tasks completes once channel state has become different from
/// given lastObservedState.
/// If deadline is reached or and error occurs, returned task is cancelled.
///
public Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
{
GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.FatalFailure,
"FatalFailure is a terminal state. No further state changes can occur.");
var tcs = new TaskCompletionSource