#region Copyright notice and license // Copyright 2017 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using Grpc.Core; using Grpc.Core.Internal; using Grpc.Core.Profiling; using Grpc.Core.Utils; using NUnit.Framework; namespace Grpc.Core.Tests { public class ChannelConnectivityTest { const string Host = "127.0.0.1"; MockServiceHelper helper; Server server; Channel channel; [SetUp] public void Init() { helper = new MockServiceHelper(Host); server = helper.GetServer(); server.Start(); channel = helper.GetChannel(); } [TearDown] public void Cleanup() { channel.ShutdownAsync().Wait(); server.ShutdownAsync().Wait(); } [Test] public async Task Channel_WaitForStateChangedAsync() { helper.UnaryHandler = new UnaryServerMethod((request, context) => { return Task.FromResult(request); }); Assert.ThrowsAsync(typeof(TaskCanceledException), async () => await channel.WaitForStateChangedAsync(channel.State, DateTime.UtcNow.AddMilliseconds(10))); var stateChangedTask = channel.WaitForStateChangedAsync(channel.State); await Calls.AsyncUnaryCall(helper.CreateUnaryCall(), "abc"); await stateChangedTask; Assert.AreEqual(ChannelState.Ready, channel.State); } [Test] public async Task Channel_ConnectAsync() { await channel.ConnectAsync(); Assert.AreEqual(ChannelState.Ready, channel.State); await channel.ConnectAsync(DateTime.UtcNow.AddMilliseconds(1000)); Assert.AreEqual(ChannelState.Ready, channel.State); } } }