/* * * Copyright 2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "src/cpp/thread_manager/thread_manager.h" #include #include #include #include "src/core/lib/gprpp/thd.h" namespace grpc { ThreadManager::WorkerThread::WorkerThread(ThreadManager* thd_mgr) : thd_mgr_(thd_mgr) { // Make thread creation exclusive with respect to its join happening in // ~WorkerThread(). thd_ = grpc_core::Thread( "grpcpp_sync_server", [](void* th) { static_cast(th)->Run(); }, this); thd_.Start(); } void ThreadManager::WorkerThread::Run() { thd_mgr_->MainWorkLoop(); thd_mgr_->MarkAsCompleted(this); } ThreadManager::WorkerThread::~WorkerThread() { // Don't join until the thread is fully constructed. thd_.Join(); } ThreadManager::ThreadManager(int min_pollers, int max_pollers) : shutdown_(false), num_pollers_(0), min_pollers_(min_pollers), max_pollers_(max_pollers == -1 ? INT_MAX : max_pollers), num_threads_(0) {} ThreadManager::~ThreadManager() { { std::lock_guard lock(mu_); GPR_ASSERT(num_threads_ == 0); } CleanupCompletedThreads(); } void ThreadManager::Wait() { std::unique_lock lock(mu_); while (num_threads_ != 0) { shutdown_cv_.wait(lock); } } void ThreadManager::Shutdown() { std::lock_guard lock(mu_); shutdown_ = true; } bool ThreadManager::IsShutdown() { std::lock_guard lock(mu_); return shutdown_; } void ThreadManager::MarkAsCompleted(WorkerThread* thd) { { std::lock_guard list_lock(list_mu_); completed_threads_.push_back(thd); } std::lock_guard lock(mu_); num_threads_--; if (num_threads_ == 0) { shutdown_cv_.notify_one(); } } void ThreadManager::CleanupCompletedThreads() { std::list completed_threads; { // swap out the completed threads list: allows other threads to clean up // more quickly std::unique_lock lock(list_mu_); completed_threads.swap(completed_threads_); } for (auto thd : completed_threads) delete thd; } void ThreadManager::Initialize() { { std::unique_lock lock(mu_); num_pollers_ = min_pollers_; num_threads_ = min_pollers_; } for (int i = 0; i < min_pollers_; i++) { // Create a new thread (which ends up calling the MainWorkLoop() function new WorkerThread(this); } } void ThreadManager::MainWorkLoop() { while (true) { void* tag; bool ok; WorkStatus work_status = PollForWork(&tag, &ok); std::unique_lock lock(mu_); // Reduce the number of pollers by 1 and check what happened with the poll num_pollers_--; bool done = false; switch (work_status) { case TIMEOUT: // If we timed out and we have more pollers than we need (or we are // shutdown), finish this thread if (shutdown_ || num_pollers_ > max_pollers_) done = true; break; case SHUTDOWN: // If the thread manager is shutdown, finish this thread done = true; break; case WORK_FOUND: // If we got work and there are now insufficient pollers, start a new // one if (!shutdown_ && num_pollers_ < min_pollers_) { num_pollers_++; num_threads_++; // Drop lock before spawning thread to avoid contention lock.unlock(); new WorkerThread(this); } else { // Drop lock for consistency with above branch lock.unlock(); } // Lock is always released at this point - do the application work DoWork(tag, ok); // Take the lock again to check post conditions lock.lock(); // If we're shutdown, we should finish at this point. if (shutdown_) done = true; break; } // If we decided to finish the thread, break out of the while loop if (done) break; // Otherwise go back to polling as long as it doesn't exceed max_pollers_ // // **WARNING**: // There is a possibility of threads thrashing here (i.e excessive thread // shutdowns and creations than the ideal case). This happens if max_poller_ // count is small and the rate of incoming requests is also small. In such // scenarios we can possibly configure max_pollers_ to a higher value and/or // increase the cq timeout. // // However, not doing this check here and unconditionally incrementing // num_pollers (and hoping that the system will eventually settle down) has // far worse consequences i.e huge number of threads getting created to the // point of thread-exhaustion. For example: if the incoming request rate is // very high, all the polling threads will return very quickly from // PollForWork() with WORK_FOUND. They all briefly decrement num_pollers_ // counter thereby possibly - and briefly - making it go below min_pollers; // This will most likely result in the creation of a new poller since // num_pollers_ dipped below min_pollers_. // // Now, If we didn't do the max_poller_ check here, all these threads will // go back to doing PollForWork() and the whole cycle repeats (with a new // thread being added in each cycle). Once the total number of threads in // the system crosses a certain threshold (around ~1500), there is heavy // contention on mutexes (the mu_ here or the mutexes in gRPC core like the // pollset mutex) that makes DoWork() take longer to finish thereby causing // new poller threads to be created even faster. This results in a thread // avalanche. if (num_pollers_ < max_pollers_) { num_pollers_++; } else { break; } }; CleanupCompletedThreads(); // If we are here, either ThreadManager is shutting down or it already has // enough threads. } } // namespace grpc