/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "src/cpp/server/dynamic_thread_pool.h" #include #include #include "src/core/lib/gprpp/thd.h" namespace grpc { DynamicThreadPool::DynamicThread::DynamicThread(DynamicThreadPool* pool) : pool_(pool), thd_("grpcpp_dynamic_pool", [](void* th) { static_cast(th)->ThreadFunc(); }, this) { thd_.Start(); } DynamicThreadPool::DynamicThread::~DynamicThread() { thd_.Join(); } void DynamicThreadPool::DynamicThread::ThreadFunc() { pool_->ThreadFunc(); // Now that we have killed ourselves, we should reduce the thread count std::unique_lock lock(pool_->mu_); pool_->nthreads_--; // Move ourselves to dead list pool_->dead_threads_.push_back(this); if ((pool_->shutdown_) && (pool_->nthreads_ == 0)) { pool_->shutdown_cv_.notify_one(); } } void DynamicThreadPool::ThreadFunc() { for (;;) { // Wait until work is available or we are shutting down. std::unique_lock lock(mu_); if (!shutdown_ && callbacks_.empty()) { // If there are too many threads waiting, then quit this thread if (threads_waiting_ >= reserve_threads_) { break; } threads_waiting_++; cv_.wait(lock); threads_waiting_--; } // Drain callbacks before considering shutdown to ensure all work // gets completed. if (!callbacks_.empty()) { auto cb = callbacks_.front(); callbacks_.pop(); lock.unlock(); cb(); } else if (shutdown_) { break; } } } DynamicThreadPool::DynamicThreadPool(int reserve_threads) : shutdown_(false), reserve_threads_(reserve_threads), nthreads_(0), threads_waiting_(0) { for (int i = 0; i < reserve_threads_; i++) { std::lock_guard lock(mu_); nthreads_++; new DynamicThread(this); } } void DynamicThreadPool::ReapThreads(std::list* tlist) { for (auto t = tlist->begin(); t != tlist->end(); t = tlist->erase(t)) { delete *t; } } DynamicThreadPool::~DynamicThreadPool() { std::unique_lock lock(mu_); shutdown_ = true; cv_.notify_all(); while (nthreads_ != 0) { shutdown_cv_.wait(lock); } ReapThreads(&dead_threads_); } void DynamicThreadPool::Add(const std::function& callback) { std::lock_guard lock(mu_); // Add works to the callbacks list callbacks_.push(callback); // Increase pool size or notify as needed if (threads_waiting_ == 0) { // Kick off a new thread nthreads_++; new DynamicThread(this); } else { cv_.notify_one(); } // Also use this chance to harvest dead threads if (!dead_threads_.empty()) { ReapThreads(&dead_threads_); } } } // namespace grpc