/* * * Copyright 2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GRPC_CORE_LIB_GPR_MPSCQ_H #define GRPC_CORE_LIB_GPR_MPSCQ_H #include #include #include #include #include // Multiple-producer single-consumer lock free queue, based upon the // implementation from Dmitry Vyukov here: // http://www.1024cores.net/home/lock-free-algorithms/queues/intrusive-mpsc-node-based-queue // List node (include this in a data structure at the top, and add application // fields after it - to simulate inheritance) typedef struct gpr_mpscq_node { gpr_atm next; } gpr_mpscq_node; // Actual queue type typedef struct gpr_mpscq { // make sure head & tail don't share a cacheline union { char padding[GPR_CACHELINE_SIZE]; gpr_atm head; }; gpr_mpscq_node* tail; gpr_mpscq_node stub; } gpr_mpscq; void gpr_mpscq_init(gpr_mpscq* q); void gpr_mpscq_destroy(gpr_mpscq* q); // Push a node // Thread safe - can be called from multiple threads concurrently // Returns true if this was possibly the first node (may return true // sporadically, will not return false sporadically) bool gpr_mpscq_push(gpr_mpscq* q, gpr_mpscq_node* n); // Pop a node (returns NULL if no node is ready - which doesn't indicate that // the queue is empty!!) // Thread compatible - can only be called from one thread at a time gpr_mpscq_node* gpr_mpscq_pop(gpr_mpscq* q); // Pop a node; sets *empty to true if the queue is empty, or false if it is not gpr_mpscq_node* gpr_mpscq_pop_and_check_end(gpr_mpscq* q, bool* empty); // An mpscq with a lock: it's safe to pop from multiple threads, but doing // only one thread will succeed concurrently typedef struct gpr_locked_mpscq { gpr_mpscq queue; gpr_mu mu; } gpr_locked_mpscq; void gpr_locked_mpscq_init(gpr_locked_mpscq* q); void gpr_locked_mpscq_destroy(gpr_locked_mpscq* q); // Push a node // Thread safe - can be called from multiple threads concurrently // Returns true if this was possibly the first node (may return true // sporadically, will not return false sporadically) bool gpr_locked_mpscq_push(gpr_locked_mpscq* q, gpr_mpscq_node* n); // Pop a node (returns NULL if no node is ready - which doesn't indicate that // the queue is empty!!) // Thread safe - can be called from multiple threads concurrently gpr_mpscq_node* gpr_locked_mpscq_try_pop(gpr_locked_mpscq* q); // Pop a node. Returns NULL only if the queue was empty at some point after // calling this function gpr_mpscq_node* gpr_locked_mpscq_pop(gpr_locked_mpscq* q); #endif /* GRPC_CORE_LIB_GPR_MPSCQ_H */