/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GRPCPP_IMPL_CODEGEN_SYNC_STREAM_H #define GRPCPP_IMPL_CODEGEN_SYNC_STREAM_H #include #include #include #include #include #include #include #include namespace grpc { namespace internal { /// Common interface for all synchronous client side streaming. class ClientStreamingInterface { public: virtual ~ClientStreamingInterface() {} /// Block waiting until the stream finishes and a final status of the call is /// available. /// /// It is appropriate to call this method when both: /// * the calling code (client-side) has no more message to send /// (this can be declared implicitly by calling this method, or /// explicitly through an earlier call to WritesDone method of the /// class in use, e.g. \a ClientWriterInterface::WritesDone or /// \a ClientReaderWriterInterface::WritesDone). /// * there are no more messages to be received from the server (which can /// be known implicitly, or explicitly from an earlier call to \a /// ReaderInterface::Read that returned "false"). /// /// This function will return either: /// - when all incoming messages have been read and the server has /// returned status. /// - when the server has returned a non-OK status. /// - OR when the call failed for some reason and the library generated a /// status. /// /// Return values: /// - \a Status contains the status code, message and details for the call /// - the \a ClientContext associated with this call is updated with /// possible trailing metadata sent from the server. virtual Status Finish() = 0; }; /// Common interface for all synchronous server side streaming. class ServerStreamingInterface { public: virtual ~ServerStreamingInterface() {} /// Block to send initial metadata to client. /// This call is optional, but if it is used, it cannot be used concurrently /// with or after the \a Finish method. /// /// The initial metadata that will be sent to the client will be /// taken from the \a ServerContext associated with the call. virtual void SendInitialMetadata() = 0; }; /// An interface that yields a sequence of messages of type \a R. template class ReaderInterface { public: virtual ~ReaderInterface() {} /// Get an upper bound on the next message size available for reading on this /// stream. virtual bool NextMessageSize(uint32_t* sz) = 0; /// Block to read a message and parse to \a msg. Returns \a true on success. /// This is thread-safe with respect to \a Write or \WritesDone methods on /// the same stream. It should not be called concurrently with another \a /// Read on the same stream as the order of delivery will not be defined. /// /// \param[out] msg The read message. /// /// \return \a false when there will be no more incoming messages, either /// because the other side has called \a WritesDone() or the stream has failed /// (or been cancelled). virtual bool Read(R* msg) = 0; }; /// An interface that can be fed a sequence of messages of type \a W. template class WriterInterface { public: virtual ~WriterInterface() {} /// Block to write \a msg to the stream with WriteOptions \a options. /// This is thread-safe with respect to \a ReaderInterface::Read /// /// \param msg The message to be written to the stream. /// \param options The WriteOptions affecting the write operation. /// /// \return \a true on success, \a false when the stream has been closed. virtual bool Write(const W& msg, WriteOptions options) = 0; /// Block to write \a msg to the stream with default write options. /// This is thread-safe with respect to \a ReaderInterface::Read /// /// \param msg The message to be written to the stream. /// /// \return \a true on success, \a false when the stream has been closed. inline bool Write(const W& msg) { return Write(msg, WriteOptions()); } /// Write \a msg and coalesce it with the writing of trailing metadata, using /// WriteOptions \a options. /// /// For client, WriteLast is equivalent of performing Write and WritesDone in /// a single step. \a msg and trailing metadata are coalesced and sent on wire /// by calling this function. For server, WriteLast buffers the \a msg. /// The writing of \a msg is held until the service handler returns, /// where \a msg and trailing metadata are coalesced and sent on wire. /// Note that WriteLast can only buffer \a msg up to the flow control window /// size. If \a msg size is larger than the window size, it will be sent on /// wire without buffering. /// /// \param[in] msg The message to be written to the stream. /// \param[in] options The WriteOptions to be used to write this message. void WriteLast(const W& msg, WriteOptions options) { Write(msg, options.set_last_message()); } }; } // namespace internal /// Client-side interface for streaming reads of message of type \a R. template class ClientReaderInterface : public internal::ClientStreamingInterface, public internal::ReaderInterface { public: /// Block to wait for initial metadata from server. The received metadata /// can only be accessed after this call returns. Should only be called before /// the first read. Calling this method is optional, and if it is not called /// the metadata will be available in ClientContext after the first read. virtual void WaitForInitialMetadata() = 0; }; namespace internal { template class ClientReaderFactory { public: template static ClientReader* Create(ChannelInterface* channel, const ::grpc::internal::RpcMethod& method, ClientContext* context, const W& request) { return new ClientReader(channel, method, context, request); } }; } // namespace internal /// Synchronous (blocking) client-side API for doing server-streaming RPCs, /// where the stream of messages coming from the server has messages /// of type \a R. template class ClientReader final : public ClientReaderInterface { public: /// See the \a ClientStreamingInterface.WaitForInitialMetadata method for /// semantics. /// // Side effect: /// Once complete, the initial metadata read from /// the server will be accessable through the \a ClientContext used to /// construct this object. void WaitForInitialMetadata() override { GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_); ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata> ops; ops.RecvInitialMetadata(context_); call_.PerformOps(&ops); cq_.Pluck(&ops); /// status ignored } bool NextMessageSize(uint32_t* sz) override { *sz = call_.max_receive_message_size(); return true; } /// See the \a ReaderInterface.Read method for semantics. /// Side effect: /// This also receives initial metadata from the server, if not /// already received (if initial metadata is received, it can be then /// accessed through the \a ClientContext associated with this call). bool Read(R* msg) override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata, ::grpc::internal::CallOpRecvMessage> ops; if (!context_->initial_metadata_received_) { ops.RecvInitialMetadata(context_); } ops.RecvMessage(msg); call_.PerformOps(&ops); return cq_.Pluck(&ops) && ops.got_message; } /// See the \a ClientStreamingInterface.Finish method for semantics. /// /// Side effect: /// The \a ClientContext associated with this call is updated with /// possible metadata received from the server. Status Finish() override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpClientRecvStatus> ops; Status status; ops.ClientRecvStatus(context_, &status); call_.PerformOps(&ops); GPR_CODEGEN_ASSERT(cq_.Pluck(&ops)); return status; } private: friend class internal::ClientReaderFactory; ClientContext* context_; CompletionQueue cq_; ::grpc::internal::Call call_; /// Block to create a stream and write the initial metadata and \a request /// out. Note that \a context will be used to fill in custom initial /// metadata used to send to the server when starting the call. template ClientReader(::grpc::ChannelInterface* channel, const ::grpc::internal::RpcMethod& method, ClientContext* context, const W& request) : context_(context), cq_(grpc_completion_queue_attributes{ GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK, GRPC_CQ_DEFAULT_POLLING, nullptr}), // Pluckable cq call_(channel->CreateCall(method, context, &cq_)) { ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata, ::grpc::internal::CallOpSendMessage, ::grpc::internal::CallOpClientSendClose> ops; ops.SendInitialMetadata(&context->send_initial_metadata_, context->initial_metadata_flags()); // TODO(ctiller): don't assert GPR_CODEGEN_ASSERT(ops.SendMessage(request).ok()); ops.ClientSendClose(); call_.PerformOps(&ops); cq_.Pluck(&ops); } }; /// Client-side interface for streaming writes of message type \a W. template class ClientWriterInterface : public internal::ClientStreamingInterface, public internal::WriterInterface { public: /// Half close writing from the client. (signal that the stream of messages /// coming from the client is complete). /// Blocks until currently-pending writes are completed. /// Thread safe with respect to \a ReaderInterface::Read operations only /// /// \return Whether the writes were successful. virtual bool WritesDone() = 0; }; namespace internal { template class ClientWriterFactory { public: template static ClientWriter* Create(::grpc::ChannelInterface* channel, const ::grpc::internal::RpcMethod& method, ClientContext* context, R* response) { return new ClientWriter(channel, method, context, response); } }; } // namespace internal /// Synchronous (blocking) client-side API for doing client-streaming RPCs, /// where the outgoing message stream coming from the client has messages of /// type \a W. template class ClientWriter : public ClientWriterInterface { public: /// See the \a ClientStreamingInterface.WaitForInitialMetadata method for /// semantics. /// // Side effect: /// Once complete, the initial metadata read from the server will be /// accessable through the \a ClientContext used to construct this object. void WaitForInitialMetadata() { GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_); ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata> ops; ops.RecvInitialMetadata(context_); call_.PerformOps(&ops); cq_.Pluck(&ops); // status ignored } /// See the WriterInterface.Write(const W& msg, WriteOptions options) method /// for semantics. /// /// Side effect: /// Also sends initial metadata if not already sent (using the /// \a ClientContext associated with this call). using ::grpc::internal::WriterInterface::Write; bool Write(const W& msg, WriteOptions options) override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata, ::grpc::internal::CallOpSendMessage, ::grpc::internal::CallOpClientSendClose> ops; if (options.is_last_message()) { options.set_buffer_hint(); ops.ClientSendClose(); } if (context_->initial_metadata_corked_) { ops.SendInitialMetadata(&context_->send_initial_metadata_, context_->initial_metadata_flags()); context_->set_initial_metadata_corked(false); } if (!ops.SendMessage(msg, options).ok()) { return false; } call_.PerformOps(&ops); return cq_.Pluck(&ops); } bool WritesDone() override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpClientSendClose> ops; ops.ClientSendClose(); call_.PerformOps(&ops); return cq_.Pluck(&ops); } /// See the ClientStreamingInterface.Finish method for semantics. /// Side effects: /// - Also receives initial metadata if not already received. /// - Attempts to fill in the \a response parameter passed /// to the constructor of this instance with the response /// message from the server. Status Finish() override { Status status; if (!context_->initial_metadata_received_) { finish_ops_.RecvInitialMetadata(context_); } finish_ops_.ClientRecvStatus(context_, &status); call_.PerformOps(&finish_ops_); GPR_CODEGEN_ASSERT(cq_.Pluck(&finish_ops_)); return status; } private: friend class internal::ClientWriterFactory; /// Block to create a stream (i.e. send request headers and other initial /// metadata to the server). Note that \a context will be used to fill /// in custom initial metadata. \a response will be filled in with the /// single expected response message from the server upon a successful /// call to the \a Finish method of this instance. template ClientWriter(ChannelInterface* channel, const ::grpc::internal::RpcMethod& method, ClientContext* context, R* response) : context_(context), cq_(grpc_completion_queue_attributes{ GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK, GRPC_CQ_DEFAULT_POLLING, nullptr}), // Pluckable cq call_(channel->CreateCall(method, context, &cq_)) { finish_ops_.RecvMessage(response); finish_ops_.AllowNoMessage(); if (!context_->initial_metadata_corked_) { ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata> ops; ops.SendInitialMetadata(&context->send_initial_metadata_, context->initial_metadata_flags()); call_.PerformOps(&ops); cq_.Pluck(&ops); } } ClientContext* context_; ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata, ::grpc::internal::CallOpGenericRecvMessage, ::grpc::internal::CallOpClientRecvStatus> finish_ops_; CompletionQueue cq_; ::grpc::internal::Call call_; }; /// Client-side interface for bi-directional streaming with /// client-to-server stream messages of type \a W and /// server-to-client stream messages of type \a R. template class ClientReaderWriterInterface : public internal::ClientStreamingInterface, public internal::WriterInterface, public internal::ReaderInterface { public: /// Block to wait for initial metadata from server. The received metadata /// can only be accessed after this call returns. Should only be called before /// the first read. Calling this method is optional, and if it is not called /// the metadata will be available in ClientContext after the first read. virtual void WaitForInitialMetadata() = 0; /// Half close writing from the client. (signal that the stream of messages /// coming from the clinet is complete). /// Blocks until currently-pending writes are completed. /// Thread-safe with respect to \a ReaderInterface::Read /// /// \return Whether the writes were successful. virtual bool WritesDone() = 0; }; namespace internal { template class ClientReaderWriterFactory { public: static ClientReaderWriter* Create( ::grpc::ChannelInterface* channel, const ::grpc::internal::RpcMethod& method, ClientContext* context) { return new ClientReaderWriter(channel, method, context); } }; } // namespace internal /// Synchronous (blocking) client-side API for bi-directional streaming RPCs, /// where the outgoing message stream coming from the client has messages of /// type \a W, and the incoming messages stream coming from the server has /// messages of type \a R. template class ClientReaderWriter final : public ClientReaderWriterInterface { public: /// Block waiting to read initial metadata from the server. /// This call is optional, but if it is used, it cannot be used concurrently /// with or after the \a Finish method. /// /// Once complete, the initial metadata read from the server will be /// accessable through the \a ClientContext used to construct this object. void WaitForInitialMetadata() override { GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_); ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata> ops; ops.RecvInitialMetadata(context_); call_.PerformOps(&ops); cq_.Pluck(&ops); // status ignored } bool NextMessageSize(uint32_t* sz) override { *sz = call_.max_receive_message_size(); return true; } /// See the \a ReaderInterface.Read method for semantics. /// Side effect: /// Also receives initial metadata if not already received (updates the \a /// ClientContext associated with this call in that case). bool Read(R* msg) override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata, ::grpc::internal::CallOpRecvMessage> ops; if (!context_->initial_metadata_received_) { ops.RecvInitialMetadata(context_); } ops.RecvMessage(msg); call_.PerformOps(&ops); return cq_.Pluck(&ops) && ops.got_message; } /// See the \a WriterInterface.Write method for semantics. /// /// Side effect: /// Also sends initial metadata if not already sent (using the /// \a ClientContext associated with this call to fill in values). using ::grpc::internal::WriterInterface::Write; bool Write(const W& msg, WriteOptions options) override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata, ::grpc::internal::CallOpSendMessage, ::grpc::internal::CallOpClientSendClose> ops; if (options.is_last_message()) { options.set_buffer_hint(); ops.ClientSendClose(); } if (context_->initial_metadata_corked_) { ops.SendInitialMetadata(&context_->send_initial_metadata_, context_->initial_metadata_flags()); context_->set_initial_metadata_corked(false); } if (!ops.SendMessage(msg, options).ok()) { return false; } call_.PerformOps(&ops); return cq_.Pluck(&ops); } bool WritesDone() override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpClientSendClose> ops; ops.ClientSendClose(); call_.PerformOps(&ops); return cq_.Pluck(&ops); } /// See the ClientStreamingInterface.Finish method for semantics. /// /// Side effect: /// - the \a ClientContext associated with this call is updated with /// possible trailing metadata sent from the server. Status Finish() override { ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata, ::grpc::internal::CallOpClientRecvStatus> ops; if (!context_->initial_metadata_received_) { ops.RecvInitialMetadata(context_); } Status status; ops.ClientRecvStatus(context_, &status); call_.PerformOps(&ops); GPR_CODEGEN_ASSERT(cq_.Pluck(&ops)); return status; } private: friend class internal::ClientReaderWriterFactory; ClientContext* context_; CompletionQueue cq_; ::grpc::internal::Call call_; /// Block to create a stream and write the initial metadata and \a request /// out. Note that \a context will be used to fill in custom initial metadata /// used to send to the server when starting the call. ClientReaderWriter(::grpc::ChannelInterface* channel, const ::grpc::internal::RpcMethod& method, ClientContext* context) : context_(context), cq_(grpc_completion_queue_attributes{ GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK, GRPC_CQ_DEFAULT_POLLING, nullptr}), // Pluckable cq call_(channel->CreateCall(method, context, &cq_)) { if (!context_->initial_metadata_corked_) { ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata> ops; ops.SendInitialMetadata(&context->send_initial_metadata_, context->initial_metadata_flags()); call_.PerformOps(&ops); cq_.Pluck(&ops); } } }; /// Server-side interface for streaming reads of message of type \a R. template class ServerReaderInterface : public internal::ServerStreamingInterface, public internal::ReaderInterface {}; /// Synchronous (blocking) server-side API for doing client-streaming RPCs, /// where the incoming message stream coming from the client has messages of /// type \a R. template class ServerReader final : public ServerReaderInterface { public: /// See the \a ServerStreamingInterface.SendInitialMetadata method /// for semantics. Note that initial metadata will be affected by the /// \a ServerContext associated with this call. void SendInitialMetadata() override { GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_); internal::CallOpSet ops; ops.SendInitialMetadata(&ctx_->initial_metadata_, ctx_->initial_metadata_flags()); if (ctx_->compression_level_set()) { ops.set_compression_level(ctx_->compression_level()); } ctx_->sent_initial_metadata_ = true; call_->PerformOps(&ops); call_->cq()->Pluck(&ops); } bool NextMessageSize(uint32_t* sz) override { *sz = call_->max_receive_message_size(); return true; } bool Read(R* msg) override { internal::CallOpSet> ops; ops.RecvMessage(msg); call_->PerformOps(&ops); return call_->cq()->Pluck(&ops) && ops.got_message; } private: internal::Call* const call_; ServerContext* const ctx_; template friend class internal::ClientStreamingHandler; ServerReader(internal::Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {} }; /// Server-side interface for streaming writes of message of type \a W. template class ServerWriterInterface : public internal::ServerStreamingInterface, public internal::WriterInterface {}; /// Synchronous (blocking) server-side API for doing for doing a /// server-streaming RPCs, where the outgoing message stream coming from the /// server has messages of type \a W. template class ServerWriter final : public ServerWriterInterface { public: /// See the \a ServerStreamingInterface.SendInitialMetadata method /// for semantics. /// Note that initial metadata will be affected by the /// \a ServerContext associated with this call. void SendInitialMetadata() override { GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_); internal::CallOpSet ops; ops.SendInitialMetadata(&ctx_->initial_metadata_, ctx_->initial_metadata_flags()); if (ctx_->compression_level_set()) { ops.set_compression_level(ctx_->compression_level()); } ctx_->sent_initial_metadata_ = true; call_->PerformOps(&ops); call_->cq()->Pluck(&ops); } /// See the \a WriterInterface.Write method for semantics. /// /// Side effect: /// Also sends initial metadata if not already sent (using the /// \a ClientContext associated with this call to fill in values). using internal::WriterInterface::Write; bool Write(const W& msg, WriteOptions options) override { if (options.is_last_message()) { options.set_buffer_hint(); } if (!ctx_->pending_ops_.SendMessage(msg, options).ok()) { return false; } if (!ctx_->sent_initial_metadata_) { ctx_->pending_ops_.SendInitialMetadata(&ctx_->initial_metadata_, ctx_->initial_metadata_flags()); if (ctx_->compression_level_set()) { ctx_->pending_ops_.set_compression_level(ctx_->compression_level()); } ctx_->sent_initial_metadata_ = true; } call_->PerformOps(&ctx_->pending_ops_); // if this is the last message we defer the pluck until AFTER we start // the trailing md op. This prevents hangs. See // https://github.com/grpc/grpc/issues/11546 if (options.is_last_message()) { ctx_->has_pending_ops_ = true; return true; } ctx_->has_pending_ops_ = false; return call_->cq()->Pluck(&ctx_->pending_ops_); } private: internal::Call* const call_; ServerContext* const ctx_; template friend class internal::ServerStreamingHandler; ServerWriter(internal::Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {} }; /// Server-side interface for bi-directional streaming. template class ServerReaderWriterInterface : public internal::ServerStreamingInterface, public internal::WriterInterface, public internal::ReaderInterface {}; /// Actual implementation of bi-directional streaming namespace internal { template class ServerReaderWriterBody final { public: ServerReaderWriterBody(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {} void SendInitialMetadata() { GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_); CallOpSet ops; ops.SendInitialMetadata(&ctx_->initial_metadata_, ctx_->initial_metadata_flags()); if (ctx_->compression_level_set()) { ops.set_compression_level(ctx_->compression_level()); } ctx_->sent_initial_metadata_ = true; call_->PerformOps(&ops); call_->cq()->Pluck(&ops); } bool NextMessageSize(uint32_t* sz) { *sz = call_->max_receive_message_size(); return true; } bool Read(R* msg) { CallOpSet> ops; ops.RecvMessage(msg); call_->PerformOps(&ops); return call_->cq()->Pluck(&ops) && ops.got_message; } bool Write(const W& msg, WriteOptions options) { if (options.is_last_message()) { options.set_buffer_hint(); } if (!ctx_->pending_ops_.SendMessage(msg, options).ok()) { return false; } if (!ctx_->sent_initial_metadata_) { ctx_->pending_ops_.SendInitialMetadata(&ctx_->initial_metadata_, ctx_->initial_metadata_flags()); if (ctx_->compression_level_set()) { ctx_->pending_ops_.set_compression_level(ctx_->compression_level()); } ctx_->sent_initial_metadata_ = true; } call_->PerformOps(&ctx_->pending_ops_); // if this is the last message we defer the pluck until AFTER we start // the trailing md op. This prevents hangs. See // https://github.com/grpc/grpc/issues/11546 if (options.is_last_message()) { ctx_->has_pending_ops_ = true; return true; } ctx_->has_pending_ops_ = false; return call_->cq()->Pluck(&ctx_->pending_ops_); } private: Call* const call_; ServerContext* const ctx_; }; } // namespace internal /// Synchronous (blocking) server-side API for a bidirectional /// streaming call, where the incoming message stream coming from the client has /// messages of type \a R, and the outgoing message streaming coming from /// the server has messages of type \a W. template class ServerReaderWriter final : public ServerReaderWriterInterface { public: /// See the \a ServerStreamingInterface.SendInitialMetadata method /// for semantics. Note that initial metadata will be affected by the /// \a ServerContext associated with this call. void SendInitialMetadata() override { body_.SendInitialMetadata(); } bool NextMessageSize(uint32_t* sz) override { return body_.NextMessageSize(sz); } bool Read(R* msg) override { return body_.Read(msg); } /// See the \a WriterInterface.Write(const W& msg, WriteOptions options) /// method for semantics. /// Side effect: /// Also sends initial metadata if not already sent (using the \a /// ServerContext associated with this call). using internal::WriterInterface::Write; bool Write(const W& msg, WriteOptions options) override { return body_.Write(msg, options); } private: internal::ServerReaderWriterBody body_; friend class internal::TemplatedBidiStreamingHandler, false>; ServerReaderWriter(internal::Call* call, ServerContext* ctx) : body_(call, ctx) {} }; /// A class to represent a flow-controlled unary call. This is something /// of a hybrid between conventional unary and streaming. This is invoked /// through a unary call on the client side, but the server responds to it /// as though it were a single-ping-pong streaming call. The server can use /// the \a NextMessageSize method to determine an upper-bound on the size of /// the message. A key difference relative to streaming: ServerUnaryStreamer /// must have exactly 1 Read and exactly 1 Write, in that order, to function /// correctly. Otherwise, the RPC is in error. template class ServerUnaryStreamer final : public ServerReaderWriterInterface { public: /// Block to send initial metadata to client. /// Implicit input parameter: /// - the \a ServerContext associated with this call will be used for /// sending initial metadata. void SendInitialMetadata() override { body_.SendInitialMetadata(); } /// Get an upper bound on the request message size from the client. bool NextMessageSize(uint32_t* sz) override { return body_.NextMessageSize(sz); } /// Read a message of type \a R into \a msg. Completion will be notified by \a /// tag on the associated completion queue. /// This is thread-safe with respect to \a Write or \a WritesDone methods. It /// should not be called concurrently with other streaming APIs /// on the same stream. It is not meaningful to call it concurrently /// with another \a ReaderInterface::Read on the same stream since reads on /// the same stream are delivered in order. /// /// \param[out] msg Where to eventually store the read message. /// \param[in] tag The tag identifying the operation. bool Read(RequestType* request) override { if (read_done_) { return false; } read_done_ = true; return body_.Read(request); } /// Block to write \a msg to the stream with WriteOptions \a options. /// This is thread-safe with respect to \a ReaderInterface::Read /// /// \param msg The message to be written to the stream. /// \param options The WriteOptions affecting the write operation. /// /// \return \a true on success, \a false when the stream has been closed. using internal::WriterInterface::Write; bool Write(const ResponseType& response, WriteOptions options) override { if (write_done_ || !read_done_) { return false; } write_done_ = true; return body_.Write(response, options); } private: internal::ServerReaderWriterBody body_; bool read_done_; bool write_done_; friend class internal::TemplatedBidiStreamingHandler< ServerUnaryStreamer, true>; ServerUnaryStreamer(internal::Call* call, ServerContext* ctx) : body_(call, ctx), read_done_(false), write_done_(false) {} }; /// A class to represent a flow-controlled server-side streaming call. /// This is something of a hybrid between server-side and bidi streaming. /// This is invoked through a server-side streaming call on the client side, /// but the server responds to it as though it were a bidi streaming call that /// must first have exactly 1 Read and then any number of Writes. template class ServerSplitStreamer final : public ServerReaderWriterInterface { public: /// Block to send initial metadata to client. /// Implicit input parameter: /// - the \a ServerContext associated with this call will be used for /// sending initial metadata. void SendInitialMetadata() override { body_.SendInitialMetadata(); } /// Get an upper bound on the request message size from the client. bool NextMessageSize(uint32_t* sz) override { return body_.NextMessageSize(sz); } /// Read a message of type \a R into \a msg. Completion will be notified by \a /// tag on the associated completion queue. /// This is thread-safe with respect to \a Write or \a WritesDone methods. It /// should not be called concurrently with other streaming APIs /// on the same stream. It is not meaningful to call it concurrently /// with another \a ReaderInterface::Read on the same stream since reads on /// the same stream are delivered in order. /// /// \param[out] msg Where to eventually store the read message. /// \param[in] tag The tag identifying the operation. bool Read(RequestType* request) override { if (read_done_) { return false; } read_done_ = true; return body_.Read(request); } /// Block to write \a msg to the stream with WriteOptions \a options. /// This is thread-safe with respect to \a ReaderInterface::Read /// /// \param msg The message to be written to the stream. /// \param options The WriteOptions affecting the write operation. /// /// \return \a true on success, \a false when the stream has been closed. using internal::WriterInterface::Write; bool Write(const ResponseType& response, WriteOptions options) override { return read_done_ && body_.Write(response, options); } private: internal::ServerReaderWriterBody body_; bool read_done_; friend class internal::TemplatedBidiStreamingHandler< ServerSplitStreamer, false>; ServerSplitStreamer(internal::Call* call, ServerContext* ctx) : body_(call, ctx), read_done_(false) {} }; } // namespace grpc #endif // GRPCPP_IMPL_CODEGEN_SYNC_STREAM_H