/* * * Copyright 2015-2016, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ /// A completion queue implements a concurrent producer-consumer queue, with /// two main API-exposed methods: \a Next and \a AsyncNext. These /// methods are the essential component of the gRPC C++ asynchronous API. /// There is also a \a Shutdown method to indicate that a given completion queue /// will no longer have regular events. This must be called before the /// completion queue is destroyed. /// All completion queue APIs are thread-safe and may be used concurrently with /// any other completion queue API invocation; it is acceptable to have /// multiple threads calling \a Next or \a AsyncNext on the same or different /// completion queues, or to call these methods concurrently with a \a Shutdown /// elsewhere. /// \remark{All other API calls on completion queue should be completed before /// a completion queue destructor is called.} #ifndef GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H #define GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H #include #include #include #include #include #include struct grpc_completion_queue; namespace grpc { template class ClientReader; template class ClientWriter; template class ClientReaderWriter; template class ServerReader; template class ServerWriter; namespace internal { template class ServerReaderWriterBody; } template class RpcMethodHandler; template class ClientStreamingHandler; template class ServerStreamingHandler; template class BidiStreamingHandler; class UnknownMethodHandler; class Channel; class ChannelInterface; class ClientContext; class CompletionQueueTag; class CompletionQueue; class RpcMethod; class Server; class ServerBuilder; class ServerContext; extern CoreCodegenInterface* g_core_codegen_interface; /// A thin wrapper around \ref grpc_completion_queue (see \ref /// src/core/lib/surface/completion_queue.h). /// See \ref doc/cpp/perf_notes.md for notes on best practices for high /// performance servers. class CompletionQueue : private GrpcLibraryCodegen { public: /// Default constructor. Implicitly creates a \a grpc_completion_queue /// instance. CompletionQueue() { cq_ = g_core_codegen_interface->grpc_completion_queue_create(nullptr); InitialAvalanching(); // reserve this for the future shutdown } /// Wrap \a take, taking ownership of the instance. /// /// \param take The completion queue instance to wrap. Ownership is taken. explicit CompletionQueue(grpc_completion_queue* take); /// Destructor. Destroys the owned wrapped completion queue / instance. ~CompletionQueue() { g_core_codegen_interface->grpc_completion_queue_destroy(cq_); } /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT. enum NextStatus { SHUTDOWN, ///< The completion queue has been shutdown. GOT_EVENT, ///< Got a new event; \a tag will be filled in with its ///< associated value; \a ok indicating its success. TIMEOUT ///< deadline was reached. }; /// Read from the queue, blocking up to \a deadline (or the queue's shutdown). /// Both \a tag and \a ok are updated upon success (if an event is available /// within the \a deadline). A \a tag points to an arbitrary location usually /// employed to uniquely identify an event. /// /// \param tag[out] Upon sucess, updated to point to the event's tag. /// \param ok[out] Upon sucess, true if read a regular event, false otherwise. /// \param deadline[in] How long to block in wait for an event. /// /// \return The type of event read. template NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) { TimePoint deadline_tp(deadline); return AsyncNextInternal(tag, ok, deadline_tp.raw_time()); } /// Read from the queue, blocking until an event is available or the queue is /// shutting down. /// /// \param tag[out] Updated to point to the read event's tag. /// \param ok[out] true if read a regular event, false otherwise. /// /// \return true if read a regular event, false if the queue is shutting down. bool Next(void** tag, bool* ok) { return (AsyncNextInternal(tag, ok, g_core_codegen_interface->gpr_inf_future( GPR_CLOCK_REALTIME)) != SHUTDOWN); } /// Request the shutdown of the queue. /// /// \warning This method must be called at some point if this completion queue /// is accessed with Next or AsyncNext. Once invoked, \a Next /// will start to return false and \a AsyncNext will return \a /// NextStatus::SHUTDOWN. Only once either one of these methods does that /// (that is, once the queue has been \em drained) can an instance of this /// class be destroyed. void Shutdown(); /// Returns a \em raw pointer to the underlying \a grpc_completion_queue /// instance. /// /// \warning Remember that the returned instance is owned. No transfer of /// owership is performed. grpc_completion_queue* cq() { return cq_; } /// Manage state of avalanching operations : completion queue tags that /// trigger other completion queue operations. The underlying core completion /// queue should not really shutdown until all avalanching operations have /// been finalized. Note that we maintain the requirement that an avalanche /// registration must take place before CQ shutdown (which must be maintained /// elsehwere) void InitialAvalanching() { gpr_atm_rel_store(&avalanches_in_flight_, static_cast(1)); } void RegisterAvalanching() { gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_, static_cast(1)); }; void CompleteAvalanching(); private: // Friend synchronous wrappers so that they can access Pluck(), which is // a semi-private API geared towards the synchronous implementation. template friend class ::grpc::ClientReader; template friend class ::grpc::ClientWriter; template friend class ::grpc::ClientReaderWriter; template friend class ::grpc::ServerReader; template friend class ::grpc::ServerWriter; template friend class ::grpc::internal::ServerReaderWriterBody; template friend class RpcMethodHandler; template friend class ClientStreamingHandler; template friend class ServerStreamingHandler; template friend class TemplatedBidiStreamingHandler; friend class UnknownMethodHandler; friend class ::grpc::Server; friend class ::grpc::ServerContext; template friend Status BlockingUnaryCall(ChannelInterface* channel, const RpcMethod& method, ClientContext* context, const InputMessage& request, OutputMessage* result); NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline); /// Wraps \a grpc_completion_queue_pluck. /// \warning Must not be mixed with calls to \a Next. bool Pluck(CompletionQueueTag* tag) { auto deadline = g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME); auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( cq_, tag, deadline, nullptr); bool ok = ev.success != 0; void* ignored = tag; GPR_CODEGEN_ASSERT(tag->FinalizeResult(&ignored, &ok)); GPR_CODEGEN_ASSERT(ignored == tag); // Ignore mutations by FinalizeResult: Pluck returns the C API status return ev.success != 0; } /// Performs a single polling pluck on \a tag. /// \warning Must not be mixed with calls to \a Next. void TryPluck(CompletionQueueTag* tag) { auto deadline = g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME); auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( cq_, tag, deadline, nullptr); if (ev.type == GRPC_QUEUE_TIMEOUT) return; bool ok = ev.success != 0; void* ignored = tag; // the tag must be swallowed if using TryPluck GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok)); } grpc_completion_queue* cq_; // owned gpr_atm avalanches_in_flight_; }; /// A specific type of completion queue used by the processing of notifications /// by servers. Instantiated by \a ServerBuilder. class ServerCompletionQueue : public CompletionQueue { public: bool IsFrequentlyPolled() { return is_frequently_polled_; } private: bool is_frequently_polled_; friend class ServerBuilder; /// \param is_frequently_polled Informs the GRPC library about whether the /// server completion queue would be actively polled (by calling Next() or /// AsyncNext()). By default all server completion queues are assumed to be /// frequently polled. ServerCompletionQueue(bool is_frequently_polled = true) : is_frequently_polled_(is_frequently_polled) {} }; } // namespace grpc #endif // GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H