/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include #include "helloworld.grpc.pb.h" using grpc::Channel; using grpc::ClientAsyncResponseReader; using grpc::ClientContext; using grpc::CompletionQueue; using grpc::Status; using helloworld::HelloRequest; using helloworld::HelloReply; using helloworld::Greeter; class GreeterClient { public: explicit GreeterClient(std::shared_ptr channel) : stub_(Greeter::NewStub(channel)) {} // Assembles the client's payload and sends it to the server. void SayHello(const std::string& user) { // Data we are sending to the server. HelloRequest request; request.set_name(user); // Call object to store rpc data AsyncClientCall* call = new AsyncClientCall; // stub_->PrepareAsyncSayHello() creates an RPC object, returning // an instance to store in "call" but does not actually start the RPC // Because we are using the asynchronous API, we need to hold on to // the "call" instance in order to get updates on the ongoing RPC. call->response_reader = stub_->PrepareAsyncSayHello(&call->context, request, &cq_); // StartCall initiates the RPC call call->response_reader->StartCall(); // Request that, upon completion of the RPC, "reply" be updated with the // server's response; "status" with the indication of whether the operation // was successful. Tag the request with the memory address of the call object. call->response_reader->Finish(&call->reply, &call->status, (void*)call); } // Loop while listening for completed responses. // Prints out the response from the server. void AsyncCompleteRpc() { void* got_tag; bool ok = false; // Block until the next result is available in the completion queue "cq". while (cq_.Next(&got_tag, &ok)) { // The tag in this example is the memory location of the call object AsyncClientCall* call = static_cast(got_tag); // Verify that the request was completed successfully. Note that "ok" // corresponds solely to the request for updates introduced by Finish(). GPR_ASSERT(ok); if (call->status.ok()) std::cout << "Greeter received: " << call->reply.message() << std::endl; else std::cout << "RPC failed" << std::endl; // Once we're complete, deallocate the call object. delete call; } } private: // struct for keeping state and data information struct AsyncClientCall { // Container for the data we expect from the server. HelloReply reply; // Context for the client. It could be used to convey extra information to // the server and/or tweak certain RPC behaviors. ClientContext context; // Storage for the status of the RPC upon completion. Status status; std::unique_ptr> response_reader; }; // Out of the passed in Channel comes the stub, stored here, our view of the // server's exposed services. std::unique_ptr stub_; // The producer-consumer queue we use to communicate asynchronously with the // gRPC runtime. CompletionQueue cq_; }; int main(int argc, char** argv) { // Instantiate the client. It requires a channel, out of which the actual RPCs // are created. This channel models a connection to an endpoint (in this case, // localhost at port 50051). We indicate that the channel isn't authenticated // (use of InsecureChannelCredentials()). GreeterClient greeter(grpc::CreateChannel( "localhost:50051", grpc::InsecureChannelCredentials())); // Spawn reader thread that loops indefinitely std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter); for (int i = 0; i < 100; i++) { std::string user("world " + std::to_string(i)); greeter.SayHello(user); // The actual RPC call! } std::cout << "Press control-c to quit" << std::endl << std::endl; thread_.join(); //blocks forever return 0; }