/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include "helloworld.grpc.pb.h" using grpc::Channel; using grpc::ClientAsyncResponseReader; using grpc::ClientContext; using grpc::CompletionQueue; using grpc::Status; using helloworld::HelloRequest; using helloworld::HelloReply; using helloworld::Greeter; class GreeterClient { public: explicit GreeterClient(std::shared_ptr channel) : stub_(Greeter::NewStub(channel)) {} // Assembles the client's payload, sends it and presents the response back // from the server. std::string SayHello(const std::string& user) { // Data we are sending to the server. HelloRequest request; request.set_name(user); // Container for the data we expect from the server. HelloReply reply; // Context for the client. It could be used to convey extra information to // the server and/or tweak certain RPC behaviors. ClientContext context; // The producer-consumer queue we use to communicate asynchronously with the // gRPC runtime. CompletionQueue cq; // Storage for the status of the RPC upon completion. Status status; // stub_->PrepareAsyncSayHello() creates an RPC object, returning // an instance to store in "call" but does not actually start the RPC // Because we are using the asynchronous API, we need to hold on to // the "call" instance in order to get updates on the ongoing RPC. std::unique_ptr > rpc( stub_->PrepareAsyncSayHello(&context, request, &cq)); // StartCall initiates the RPC call rpc->StartCall(); // Request that, upon completion of the RPC, "reply" be updated with the // server's response; "status" with the indication of whether the operation // was successful. Tag the request with the integer 1. rpc->Finish(&reply, &status, (void*)1); void* got_tag; bool ok = false; // Block until the next result is available in the completion queue "cq". // The return value of Next should always be checked. This return value // tells us whether there is any kind of event or the cq_ is shutting down. GPR_ASSERT(cq.Next(&got_tag, &ok)); // Verify that the result from "cq" corresponds, by its tag, our previous // request. GPR_ASSERT(got_tag == (void*)1); // ... and that the request was completed successfully. Note that "ok" // corresponds solely to the request for updates introduced by Finish(). GPR_ASSERT(ok); // Act upon the status of the actual RPC. if (status.ok()) { return reply.message(); } else { return "RPC failed"; } } private: // Out of the passed in Channel comes the stub, stored here, our view of the // server's exposed services. std::unique_ptr stub_; }; int main(int argc, char** argv) { // Instantiate the client. It requires a channel, out of which the actual RPCs // are created. This channel models a connection to an endpoint (in this case, // localhost at port 50051). We indicate that the channel isn't authenticated // (use of InsecureChannelCredentials()). GreeterClient greeter(grpc::CreateChannel( "localhost:50051", grpc::InsecureChannelCredentials())); std::string user("world"); std::string reply = greeter.SayHello(user); // The actual RPC call! std::cout << "Greeter received: " << reply << std::endl; return 0; }