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+#region Copyright notice and license
+
+// Copyright 2015-2016, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#endregion
+
+using System;
+using System.Collections.Concurrent;
+using System.Diagnostics;
+using System.IO;
+using System.Reflection;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+using Grpc.Core.Logging;
+using Grpc.Core.Utils;
+
+namespace Grpc.Core.Internal
+{
+ /// <summary>
+ /// Represents a dynamically loaded unmanaged library in a (partially) platform independent manner.
+ /// An important difference in library loading semantics is that on Windows, once we load a dynamic library using LoadLibrary,
+ /// that library becomes instantly available for <c>DllImport</c> P/Invoke calls referring to the same library name.
+ /// On Unix systems, dlopen has somewhat different semantics, so we need to use dlsym and <c>Marshal.GetDelegateForFunctionPointer</c>
+ /// to obtain delegates to native methods.
+ /// See http://stackoverflow.com/questions/13461989/p-invoke-to-dynamically-loaded-library-on-mono.
+ /// </summary>
+ internal class UnmanagedLibrary
+ {
+ static readonly ILogger Logger = GrpcEnvironment.Logger.ForType<UnmanagedLibrary>();
+
+ // flags for dlopen
+ const int RTLD_LAZY = 1;
+ const int RTLD_GLOBAL = 8;
+
+ readonly string libraryPath;
+ readonly IntPtr handle;
+
+ public UnmanagedLibrary(string libraryPath)
+ {
+ this.libraryPath = Preconditions.CheckNotNull(libraryPath);
+
+ if (!File.Exists(this.libraryPath))
+ {
+ throw new FileNotFoundException("Error loading native library. File does not exist.", this.libraryPath);
+ }
+
+ Logger.Debug("Attempting to load native library \"{0}\"", this.libraryPath);
+
+ this.handle = PlatformSpecificLoadLibrary(this.libraryPath);
+
+ if (this.handle == IntPtr.Zero)
+ {
+ throw new IOException(string.Format("Error loading native library \"{0}\"", this.libraryPath));
+ }
+ }
+
+ /// <summary>
+ /// Loads symbol in a platform specific way.
+ /// </summary>
+ /// <param name="symbolName"></param>
+ /// <returns></returns>
+ public IntPtr LoadSymbol(string symbolName)
+ {
+ if (PlatformApis.IsLinux)
+ {
+ return Linux.dlsym(this.handle, symbolName);
+ }
+ if (PlatformApis.IsMacOSX)
+ {
+ return MacOSX.dlsym(this.handle, symbolName);
+ }
+ throw new InvalidOperationException("Unsupported platform.");
+ }
+
+ public T GetNativeMethodDelegate<T>(string methodName)
+ where T : class
+ {
+ var ptr = LoadSymbol(methodName);
+ if (ptr == IntPtr.Zero)
+ {
+ throw new MissingMethodException(string.Format("The native method \"{0}\" does not exist", methodName));
+ }
+ return Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T;
+ }
+
+ /// <summary>
+ /// Loads library in a platform specific way.
+ /// </summary>
+ private static IntPtr PlatformSpecificLoadLibrary(string libraryPath)
+ {
+ if (PlatformApis.IsWindows)
+ {
+ return Windows.LoadLibrary(libraryPath);
+ }
+ if (PlatformApis.IsLinux)
+ {
+ return Linux.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY);
+ }
+ if (PlatformApis.IsMacOSX)
+ {
+ return MacOSX.dlopen(libraryPath, RTLD_GLOBAL + RTLD_LAZY);
+ }
+ throw new InvalidOperationException("Unsupported platform.");
+ }
+
+ private static class Windows
+ {
+ [DllImport("kernel32.dll")]
+ internal static extern IntPtr LoadLibrary(string filename);
+ }
+
+ private static class Linux
+ {
+ [DllImport("libdl.so")]
+ internal static extern IntPtr dlopen(string filename, int flags);
+
+ [DllImport("libdl.so")]
+ internal static extern IntPtr dlsym(IntPtr handle, string symbol);
+ }
+
+ private static class MacOSX
+ {
+ [DllImport("libSystem.dylib")]
+ internal static extern IntPtr dlopen(string filename, int flags);
+
+ [DllImport("libSystem.dylib")]
+ internal static extern IntPtr dlsym(IntPtr handle, string symbol);
+ }
+ }
+}