diff options
Diffstat (limited to 'src/csharp/Grpc.Core/Channel.cs')
-rw-r--r-- | src/csharp/Grpc.Core/Channel.cs | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/src/csharp/Grpc.Core/Channel.cs b/src/csharp/Grpc.Core/Channel.cs index 886adfec33..9cee752663 100644 --- a/src/csharp/Grpc.Core/Channel.cs +++ b/src/csharp/Grpc.Core/Channel.cs @@ -104,7 +104,7 @@ namespace Grpc.Core /// <summary> /// Gets current connectivity state of this channel. - /// After channel is has been shutdown, <c>ChannelState.FatalFailure</c> will be returned. + /// After channel is has been shutdown, <c>ChannelState.Shutdown</c> will be returned. /// </summary> public ChannelState State { @@ -121,8 +121,8 @@ namespace Grpc.Core /// </summary> public Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null) { - GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.FatalFailure, - "FatalFailure is a terminal state. No further state changes can occur."); + GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.Shutdown, + "Shutdown is a terminal state. No further state changes can occur."); var tcs = new TaskCompletionSource<object>(); var deadlineTimespec = deadline.HasValue ? Timespec.FromDateTime(deadline.Value) : Timespec.InfFuture; var handler = new BatchCompletionDelegate((success, ctx) => @@ -172,7 +172,7 @@ namespace Grpc.Core /// <summary> /// Allows explicitly requesting channel to connect without starting an RPC. /// Returned task completes once state Ready was seen. If the deadline is reached, - /// or channel enters the FatalFailure state, the task is cancelled. + /// or channel enters the Shutdown state, the task is cancelled. /// There is no need to call this explicitly unless your use case requires that. /// Starting an RPC on a new channel will request connection implicitly. /// </summary> @@ -182,9 +182,9 @@ namespace Grpc.Core var currentState = GetConnectivityState(true); while (currentState != ChannelState.Ready) { - if (currentState == ChannelState.FatalFailure) + if (currentState == ChannelState.Shutdown) { - throw new OperationCanceledException("Channel has reached FatalFailure state."); + throw new OperationCanceledException("Channel has reached Shutdown state."); } await WaitForStateChangedAsync(currentState, deadline).ConfigureAwait(false); currentState = GetConnectivityState(false); @@ -192,9 +192,16 @@ namespace Grpc.Core } /// <summary> - /// Waits until there are no more active calls for this channel and then cleans up - /// resources used by this channel. + /// Shuts down the channel cleanly. It is strongly recommended to shutdown + /// all previously created channels before exiting from the process. /// </summary> + /// <remarks> + /// This method doesn't wait for all calls on this channel to finish (nor does + /// it explicitly cancel all outstanding calls). It is user's responsibility to make sure + /// all the calls on this channel have finished (successfully or with an error) + /// before shutting down the channel to ensure channel shutdown won't impact + /// the outcome of those remote calls. + /// </remarks> public async Task ShutdownAsync() { lock (myLock) @@ -264,7 +271,7 @@ namespace Grpc.Core } catch (ObjectDisposedException) { - return ChannelState.FatalFailure; + return ChannelState.Shutdown; } } |