diff options
Diffstat (limited to 'include/grpc++/completion_queue.h')
-rw-r--r-- | include/grpc++/completion_queue.h | 91 |
1 files changed, 66 insertions, 25 deletions
diff --git a/include/grpc++/completion_queue.h b/include/grpc++/completion_queue.h index d81d2e735d..0ea970417e 100644 --- a/include/grpc++/completion_queue.h +++ b/include/grpc++/completion_queue.h @@ -31,6 +31,8 @@ * */ +/// A completion queue implements a concurrent producer-consumer queue, with two +/// main methods, \a Next and \a AsyncNext. #ifndef GRPCXX_COMPLETION_QUEUE_H #define GRPCXX_COMPLETION_QUEUE_H @@ -67,53 +69,79 @@ class UnknownMethodHandler; class Channel; class ClientContext; +class CompletionQueueTag; class CompletionQueue; class RpcMethod; class Server; class ServerBuilder; class ServerContext; -class CompletionQueueTag { - public: - virtual ~CompletionQueueTag() {} - // Called prior to returning from Next(), return value - // is the status of the operation (return status is the default thing - // to do) - // If this function returns false, the tag is dropped and not returned - // from the completion queue - virtual bool FinalizeResult(void** tag, bool* status) = 0; -}; - -// grpc_completion_queue wrapper class +/// A thin wrapper around \a grpc_completion_queue (see / \a +/// src/core/surface/completion_queue.h). class CompletionQueue : public GrpcLibrary { public: + /// Default constructor. Implicitly creates a \a grpc_completion_queue + /// instance. CompletionQueue(); + + /// Wrap \a take, taking ownership of the instance. + /// + /// \param take The completion queue instance to wrap. Ownership is taken. explicit CompletionQueue(grpc_completion_queue* take); - ~CompletionQueue() GRPC_OVERRIDE; - // Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT - enum NextStatus { SHUTDOWN, GOT_EVENT, TIMEOUT }; + /// Destructor. Destroys the owned wrapped completion queue / instance. + ~CompletionQueue() GRPC_OVERRIDE; - // Nonblocking (until deadline) read from queue. - // Cannot rely on result of tag or ok if return is TIMEOUT + /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT. + enum NextStatus { + SHUTDOWN, ///< The completion queue has been shutdown. + GOT_EVENT, ///< Got a new event; \a tag will be filled in with its + ///< associated value; \a ok indicating its success. + TIMEOUT ///< deadline was reached. + }; + + /// Read from the queue, blocking up to \a deadline (or the queue's shutdown). + /// Both \a tag and \a ok are updated upon success (if an event is available + /// within the \a deadline). A \a tag points to an arbitrary location usually + /// employed to uniquely identify an event. + /// + /// \param tag[out] Upon sucess, updated to point to the event's tag. + /// \param ok[out] Upon sucess, true if read a regular event, false otherwise. + /// \param deadline[in] How long to block in wait for an event. + /// + /// \return The type of event read. template <typename T> NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) { TimePoint<T> deadline_tp(deadline); return AsyncNextInternal(tag, ok, deadline_tp.raw_time()); } - // Blocking read from queue. - // Returns false if the queue is ready for destruction, true if event - + /// Read from the queue, blocking until an event is available or the queue is + /// shutting down. + /// + /// \param tag[out] Updated to point to the read event's tag. + /// \param ok[out] true if read a regular event, false otherwise. + /// + /// \return true if read a regular event, false if the queue is shutting down. bool Next(void** tag, bool* ok) { return (AsyncNextInternal(tag, ok, gpr_inf_future(GPR_CLOCK_REALTIME)) != SHUTDOWN); } - // Shutdown has to be called, and the CompletionQueue can only be - // destructed when false is returned from Next(). + /// Request the shutdown of the queue. + /// + /// \warning This method must be called at some point. Once invoked, \a Next + /// will start to return false and \a AsyncNext will return \a + /// NextStatus::SHUTDOWN. Only once either one of these methods does that + /// (that is, once the queue has been \em drained) can an instance of this + /// class be destroyed. void Shutdown(); + /// Returns a \em raw pointer to the underlying \a grpc_completion_queue + /// instance. + /// + /// \warning Remember that the returned instance is owned. No transfer of + /// owership is performed. grpc_completion_queue* cq() { return cq_; } private: @@ -150,16 +178,29 @@ class CompletionQueue : public GrpcLibrary { NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline); - // Wraps grpc_completion_queue_pluck. - // Cannot be mixed with calls to Next(). + /// Wraps \a grpc_completion_queue_pluck. + /// \warning Must not be mixed with calls to \a Next. bool Pluck(CompletionQueueTag* tag); - // Does a single polling pluck on tag + /// Performs a single polling pluck on \a tag. void TryPluck(CompletionQueueTag* tag); grpc_completion_queue* cq_; // owned }; +/// An interface allowing implementors to process and filter event tags. +class CompletionQueueTag { + public: + virtual ~CompletionQueueTag() {} + // Called prior to returning from Next(), return value is the status of the + // operation (return status is the default thing to do). If this function + // returns false, the tag is dropped and not returned from the completion + // queue + virtual bool FinalizeResult(void** tag, bool* status) = 0; +}; + +/// A specific type of completion queue used by the processing of notifications +/// by servers. Instantiated by \a ServerBuilder. class ServerCompletionQueue : public CompletionQueue { private: friend class ServerBuilder; |