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+/*
+ *
+ * Copyright 2015, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#include <iostream>
+#include <memory>
+#include <string>
+
+#include <grpc++/grpc++.h>
+#include <thread>
+
+#include "helloworld.grpc.pb.h"
+
+using grpc::Channel;
+using grpc::ClientAsyncResponseReader;
+using grpc::ClientContext;
+using grpc::CompletionQueue;
+using grpc::Status;
+using helloworld::HelloRequest;
+using helloworld::HelloReply;
+using helloworld::Greeter;
+
+class GreeterClient {
+ public:
+ explicit GreeterClient(std::shared_ptr<Channel> channel)
+ : stub_(Greeter::NewStub(channel)) {}
+
+ // Assembles the client's payload and sends it to the server.
+ void SayHello(const std::string& user) {
+ // Data we are sending to the server.
+ HelloRequest request;
+ request.set_name(user);
+
+ // Call object to store rpc data
+ AsyncClientCall* call = new AsyncClientCall;
+
+ // stub_->AsyncSayHello() performs the RPC call, returning an instance to
+ // store in "call". Because we are using the asynchronous API, we need to
+ // hold on to the "call" instance in order to get updates on the ongoing RPC.
+ call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_);
+
+
+ // Request that, upon completion of the RPC, "reply" be updated with the
+ // server's response; "status" with the indication of whether the operation
+ // was successful. Tag the request with the memory address of the call object.
+ call->response_reader->Finish(&call->reply, &call->status, (void*)call);
+
+ }
+
+ // Loop while listening for completed responses.
+ // Prints out the response from the server.
+ void AsyncCompleteRpc() {
+ void* got_tag;
+ bool ok = false;
+
+ // Block until the next result is available in the completion queue "cq".
+ while (cq_.Next(&got_tag, &ok)) {
+ // The tag in this example is the memory location of the call object
+ AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
+
+ // Verify that the request was completed successfully. Note that "ok"
+ // corresponds solely to the request for updates introduced by Finish().
+ GPR_ASSERT(ok);
+
+ if (call->status.ok())
+ std::cout << "Greeter received: " << call->reply.message() << std::endl;
+ else
+ std::cout << "RPC failed" << std::endl;
+
+ // Once we're complete, deallocate the call object.
+ delete call;
+ }
+ }
+
+ private:
+
+ // struct for keeping state and data information
+ struct AsyncClientCall {
+ // Container for the data we expect from the server.
+ HelloReply reply;
+
+ // Context for the client. It could be used to convey extra information to
+ // the server and/or tweak certain RPC behaviors.
+ ClientContext context;
+
+ // Storage for the status of the RPC upon completion.
+ Status status;
+
+
+ std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
+ };
+
+ // Out of the passed in Channel comes the stub, stored here, our view of the
+ // server's exposed services.
+ std::unique_ptr<Greeter::Stub> stub_;
+
+ // The producer-consumer queue we use to communicate asynchronously with the
+ // gRPC runtime.
+ CompletionQueue cq_;
+};
+
+int main(int argc, char** argv) {
+
+
+ // Instantiate the client. It requires a channel, out of which the actual RPCs
+ // are created. This channel models a connection to an endpoint (in this case,
+ // localhost at port 50051). We indicate that the channel isn't authenticated
+ // (use of InsecureChannelCredentials()).
+ GreeterClient greeter(grpc::CreateChannel(
+ "localhost:50051", grpc::InsecureChannelCredentials()));
+
+ // Spawn reader thread that loops indefinitely
+ std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
+
+ for (int i = 0; i < 100; i++) {
+ std::string user("world " + std::to_string(i));
+ greeter.SayHello(user); // The actual RPC call!
+ }
+
+ std::cout << "Press control-c to quit" << std::endl << std::endl;
+ thread_.join(); //blocks forever
+
+ return 0;
+}