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authorGravatar Jan Tattermusch <jtattermusch@google.com>2018-08-02 09:28:25 +0200
committerGravatar Jan Tattermusch <jtattermusch@google.com>2018-08-02 09:32:15 +0200
commita9eda49dfefe5a66e9c28083b5a4e278ae24f7c2 (patch)
treecbf8f00f4288da1da638e58888b1a1d9be40b9ef /src/csharp
parent9f3ff1a48e8eb08f7244217e80d5be9bb09cdb12 (diff)
explain where .meta files came from
Diffstat (limited to 'src/csharp')
-rw-r--r--src/csharp/unitypackage/README.md6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/csharp/unitypackage/README.md b/src/csharp/unitypackage/README.md
index 0f01215d7d..aa8ffb2eca 100644
--- a/src/csharp/unitypackage/README.md
+++ b/src/csharp/unitypackage/README.md
@@ -3,7 +3,11 @@
Scripts in this directory are of no interest for end users. They are part
of internal tooling to automate building of the gRPC C# package for Unity.
-- `unitypackage_skeleton` - preconfigured .meta files for the unity package
+- `unitypackage_skeleton` - preconfigured `.meta` files for the unity package
layout. The actual assemblies and native libraries will be added into
this hierarchy while building the package.
+ Note: The `.meta` file were created by the Unity IDE by manually adding the assemblies/native libraries
+ to a Unity project and configuring their target plaform/architecture in the UI (these setting get recorded in
+ `.meta` files). The `.meta` format is not very well documented and there seems to be no easy way to generate them
+ automatically.
\ No newline at end of file