diff options
author | Jan Tattermusch <jtattermusch@google.com> | 2018-08-02 09:28:25 +0200 |
---|---|---|
committer | Jan Tattermusch <jtattermusch@google.com> | 2018-08-02 09:32:15 +0200 |
commit | a9eda49dfefe5a66e9c28083b5a4e278ae24f7c2 (patch) | |
tree | cbf8f00f4288da1da638e58888b1a1d9be40b9ef /src/csharp | |
parent | 9f3ff1a48e8eb08f7244217e80d5be9bb09cdb12 (diff) |
explain where .meta files came from
Diffstat (limited to 'src/csharp')
-rw-r--r-- | src/csharp/unitypackage/README.md | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/csharp/unitypackage/README.md b/src/csharp/unitypackage/README.md index 0f01215d7d..aa8ffb2eca 100644 --- a/src/csharp/unitypackage/README.md +++ b/src/csharp/unitypackage/README.md @@ -3,7 +3,11 @@ Scripts in this directory are of no interest for end users. They are part of internal tooling to automate building of the gRPC C# package for Unity. -- `unitypackage_skeleton` - preconfigured .meta files for the unity package +- `unitypackage_skeleton` - preconfigured `.meta` files for the unity package layout. The actual assemblies and native libraries will be added into this hierarchy while building the package. + Note: The `.meta` file were created by the Unity IDE by manually adding the assemblies/native libraries + to a Unity project and configuring their target plaform/architecture in the UI (these setting get recorded in + `.meta` files). The `.meta` format is not very well documented and there seems to be no easy way to generate them + automatically.
\ No newline at end of file |