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//
// GTMShading.h
//
// A protocol for an object that can be used as a shader.
//
// Copyright 2006-2008 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
/// \cond Protocols
@protocol GTMShading
// Returns the shadefunction for using in a shader.
// This shadefunction shoud never be released. It is owned by the implementor
// of the GTMShading protocol.
//
// Returns:
// a shading function.
- (CGFunctionRef)shadeFunction;
// Returns the colorSpace for using in a shader.
// This colorSpace shoud never be released. It is owned by the implementor
// of the GTMShading protocol.
//
// Returns:
// a color space.
- (CGColorSpaceRef)colorSpace;
@end
/// \endcond
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