// // GTMUIKit+UnitTesting.h // // Code for making unit testing of graphics/UI easier. Generally you // will only want to look at the macros: // GTMAssertDrawingEqualToFile // GTMAssertViewRepEqualToFile // and the protocol GTMUnitTestViewDrawer. When using these routines // make sure you are using device colors and not calibrated/generic colors // or else your test graphics WILL NOT match across devices/graphics cards. // // Copyright 2006-2008 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. // #import #import "GTMNSObject+UnitTesting.h" @protocol GTMUnitTestViewDrawer; // Fails when the |a1|'s drawing in an area |a2| does not equal the image file named |a3|. // See the description of the GTMAssertViewRepEqualToFile macro // to understand how |a3| is found and written out. // See the description of the GTMUnitTestView for a better idea // how the view works. // Implemented as a macro to match the rest of the SenTest macros. // // Args: // a1: The object that implements the GTMUnitTestViewDrawer protocol // that is doing the drawing. // a2: The size of the drawing // a3: The name of the image file to check against. // Do not include the extension // a4: contextInfo to pass to drawer // description: A format string as in the printf() function. // Can be nil or an empty string but must be present. // ...: A variable number of arguments to the format string. Can be absent. // #define GTMAssertDrawingEqualToFile(a1, a2, a3, a4, description, ...) \ do { \ id a1Drawer = (a1); \ CGSize a2Size = (a2); \ NSString* a3String = (a3); \ void *a4ContextInfo = (a4); \ CGRect frame = CGRectMake(0, 0, a2Size.width, a2Size.height); \ GTMUnitTestView *view = [[[GTMUnitTestView alloc] initWithFrame:frame drawer:a1Drawer contextInfo:a4ContextInfo] autorelease]; \ GTMAssertObjectImageEqualToImageNamed(view, a3String, @"%@", STComposeString(description, ##__VA_ARGS__)); \ } while(0) // Category for making unit testing of graphics/UI easier. // Allows you to take a state of a view. Supports both image and state. // See GTMNSObject+UnitTesting.h for details. @interface UIView (GTMUnitTestingAdditions) // Encodes the state of an object in a manner suitable for comparing against a master state file // This enables us to determine whether the object is in a suitable state. // // Arguments: // inCoder - the coder to encode our state into - (void)gtm_unitTestEncodeState:(NSCoder*)inCoder; // Returns whether gtm_unitTestEncodeState should recurse into subviews // // Returns: // should gtm_unitTestEncodeState pick up subview state. - (BOOL)gtm_shouldEncodeStateForSubviews; @end // Category to help UIImage testing. UIImage can be tested using // GTMAssertObjectImageEqualToImageNamed macro, which automatically creates // result images and diff images in case test fails. @interface UIImage (GTMUnitTestingAdditions) @end // A view that allows you to delegate out drawing using the formal // GTMUnitTestViewDelegate protocol // This is useful when writing up unit tests for visual elements. // Your test will often end up looking like this: // - (void)testFoo { // GTMAssertDrawingEqualToFile(self, CGSizeMake(200, 200), @"Foo", nil, nil); // } // and your testSuite will also implement the unitTestViewDrawRect method to do // it's actual drawing. The above creates a view of size 200x200 that draws // it's content using |self|'s unitTestViewDrawRect method and compares it to // the contents of the file Foo.tif to make sure it's valid @interface GTMUnitTestView : UIView { @private id drawer_; // delegate for doing drawing (STRONG) void* contextInfo_; // info passed in by user for them to use when drawing } // Create a GTMUnitTestView. // // Args: // rect: the area to draw. // drawer: the object that will do the drawing via the GTMUnitTestViewDrawer // protocol // contextInfo: - (id)initWithFrame:(CGRect)frame drawer:(id)drawer contextInfo:(void*)contextInfo; @end /// \cond Protocols // Formal protocol for doing unit testing of views. See description of // GTMUnitTestView for details. @protocol GTMUnitTestViewDrawer // Draw the view. Equivalent to drawRect on a standard UIView. // // Args: // rect: the area to draw. - (void)gtm_unitTestViewDrawRect:(CGRect)rect contextInfo:(void*)contextInfo; @end