// // GTMCALayer+UnitTesting.h // // Code for making unit testing of graphics/UI easier. Generally you // will only want to look at the macros: // GTMAssertDrawingEqualToFile // GTMAssertViewRepEqualToFile // and the protocol GTMUnitTestCALayerDrawer. When using these routines // make sure you are using device colors and not calibrated/generic colors // or else your test graphics WILL NOT match across devices/graphics cards. // // Copyright 2006-2008 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. // #import #import "GTMNSObject+UnitTesting.h" // Category for making unit testing of graphics/UI easier. // Allows you to take a state of a view. Supports both image and state. // See GTMNSObject+UnitTesting.h for details. @interface CALayer (GTMUnitTestingAdditions) // Returns whether gtm_unitTestEncodeState should recurse into sublayers // // Returns: // should gtm_unitTestEncodeState pick up sublayer state. - (BOOL)gtm_shouldEncodeStateForSublayers; @end @interface NSObject (GTMCALayerUnitTestingDelegateMethods) // Delegate method that allows a delegate for a layer to // decide whether we should recurse - (BOOL)gtm_shouldEncodeStateForSublayersOfLayer:(CALayer*)layer; @end