// // GTMNSAnimation+Duration.h // // Copyright 2009 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. // #import #import "GTMDefines.h" // Given a "normal" duration for an animation, return what it should be based // on the current system state. For example, holding down the shift and/or // control keys modifies the normal duration for an animation making it slower. // Currently only modifies the duration if the current event is masked by // eventMask and only the control and/or shift modifiers are down. // The shift modifier is ignored if it is applied to a Tab key down. // Tab and shift-tab are often used for navigating around UI elements, // and in the majority of cases slowing down the animations while navigating // around UI elements is not desired. NSTimeInterval GTMModifyDurationBasedOnCurrentState(NSTimeInterval duration, NSUInteger eventMask); // The standard eventmask that you want for the methods in this file. Some apps // (eg Chrome) may not want to have animations fire on key strokes, so will use // just NSLeftMouseUpMask instead. extern const NSUInteger kGTMLeftMouseUpAndKeyDownMask; // Categories for changing the duration of an animation based on the current // event. Right now they track the state of the shift and control keys to slow // down animations similar to how minimize window animations occur. @interface NSAnimation (GTMNSAnimationDurationAdditions) // Note that using this initializer will set the duration of the animation // based on the current event when the animation is created. If the animation // is to be reused, the duration for the event should be reset with // gtm_setDuration each time the animation is started. // See notes for GTMModifyDurationBasedOnCurrentState for more info. - (id)gtm_initWithDuration:(NSTimeInterval)duration eventMask:(NSUInteger)eventMask animationCurve:(NSAnimationCurve)animationCurve; // Sets the duration by taking the duration passed in and calling // GTMModifyDurationBasedOnCurrentState to calculate the real duration. // See notes for GTMModifyDurationBasedOnCurrentState for more info. - (void)gtm_setDuration:(NSTimeInterval)duration eventMask:(NSUInteger)eventMask; @end #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 #import @interface NSAnimationContext (GTMNSAnimationDurationAdditions) // Sets the duration by taking the duration passed in and calling // GTMModifyDurationBasedOnCurrentState to calculate the real duration. // See notes for GTMModifyDurationBasedOnCurrentState for more info. - (void)gtm_setDuration:(NSTimeInterval)duration eventMask:(NSUInteger)eventMask; @end @interface CAAnimation (GTMCAAnimationDurationAdditions) // Sets the duration by taking the duration passed in and calling // GTMModifyDurationBasedOnCurrentState to calculate the real duration. // See notes for GTMModifyDurationBasedOnCurrentState for more info. - (void)gtm_setDuration:(CFTimeInterval)duration eventMask:(NSUInteger)events; @end #endif // MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5