// Copyright 2021 Benjamin Barenblat // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. #ifndef GLPLANET_SRC_X_SCREEN_H_ #define GLPLANET_SRC_X_SCREEN_H_ #include #include #include #include "src/x/types.h" namespace x { // An X screen. // // This class is thread-safe. class Screen final { public: explicit Screen(xcb_screen_t* screen) noexcept : screen_(screen) {} Screen(Screen&&) noexcept = default; Screen& operator=(Screen&&) noexcept = default; Id root() const noexcept { return screen_->root; } Id black_pixel() const noexcept { return screen_->black_pixel; } uint8_t DepthOfVisual(Id visual) const noexcept { return xcb_aux_get_depth_of_visual(screen_, visual); } xcb_screen_t* AsXcbScreen() const noexcept { return screen_; } private: xcb_screen_t* screen_; }; } // namespace x #endif // GLPLANET_SRC_X_SCREEN_H_