// Copyright 2021 Benjamin Barenblat // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. #include "src/gl/vertex_array.h" #include #include "src/gl/error.h" #include "src/util.h" #include "third_party/abseil/absl/strings/str_cat.h" #include "third_party/glew/include/GL/glew.h" namespace gl { using ::gl_internal::CheckThreadSafety; using ::gl_internal::ErrorCheck; using ::gl_internal::UnnecessaryErrorCheck; void VertexArray::SetVertexAttributeFormat(int index, int size, VertexAttributeType type, int offset, bool normalized) { CheckThreadSafety(); glEnableVertexArrayAttrib(array_, index); // An error check is necessary here because the index might be too large for // OpenGL to handle, but it can be folded into a future error check. UnnecessaryErrorCheck(); switch (type) { case VertexAttributeType::kHalfFloat: case VertexAttributeType::kFloat: glVertexArrayAttribFormat(array_, index, size, FromEnum(type), normalized, offset); break; case VertexAttributeType::kByte: case VertexAttributeType::kShort: case VertexAttributeType::kInt: case VertexAttributeType::kFixed: case VertexAttributeType::kUnsignedByte: case VertexAttributeType::kUnsignedShort: case VertexAttributeType::kUnsignedInt: case VertexAttributeType::kInt2x10x10x10Rev: case VertexAttributeType::kUnsignedInt2x10x10x10Rev: case VertexAttributeType::kUnsignedInt10f11f11fRev: glVertexArrayAttribIFormat(array_, index, size, FromEnum(type), offset); break; case VertexAttributeType::kDouble: glVertexArrayAttribLFormat(array_, index, size, FromEnum(type), offset); break; default: throw std::invalid_argument( absl::StrCat("GL: invalid VertexAttributeType ", type)); } // This error check is necessary because a wide variety of argument // combinations are invalid. ErrorCheck(); glVertexArrayAttribBinding(array_, index, /*bindingindex=*/0); UnnecessaryErrorCheck(); } } // namespace gl