// Copyright 2021 Benjamin Barenblat // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations under // the License. #include "src/gl/texture.h" #include #include "src/gl/error.h" #include "src/util.h" #include "third_party/abseil/absl/strings/str_cat.h" #include "third_party/glew/include/GL/glew.h" namespace gl { void Texture2d::LoadSubimage(int width, int height, PixelFormat format, PixelType type, const void* pixels, int level) { gl_internal::CheckThreadSafety(); if (level >= levels_) { throw std::invalid_argument( absl::StrCat("GL: invalid texture subimage level $0; maximum is $1", level, levels_ - 1)); } glTextureSubImage2D(texture_, level, /*xoffset=*/0, /*yoffset=*/0, width, height, FromEnum(format), FromEnum(type), pixels); // This error check is necessary for a variety of reasons, including a // type/format mismatch. gl_internal::ErrorCheck(); } } // namespace gl