From d0e18bdb7924c71cdca8dd983711171d87ef28be Mon Sep 17 00:00:00 2001 From: Benjamin Barenblat Date: Mon, 17 Jan 2022 23:12:32 -0500 Subject: glplanet, an OpenGL-based planetary renderer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit glplanet draws Earth like it currently appears from space, putting nighttime areas in shadow and daytime areas in light. It’s modeled after Xplanet (http://xplanet.sourceforge.net/), but whereas Xplanet is entirely a CPU-resident program, glplanet draws using OpenGL. It’s thus much less resource-intensive, particularly when using high-resolution textures. --- src/scene.h | 87 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 src/scene.h (limited to 'src/scene.h') diff --git a/src/scene.h b/src/scene.h new file mode 100644 index 0000000..36da1e0 --- /dev/null +++ b/src/scene.h @@ -0,0 +1,87 @@ +// Copyright 2021, 2022 Benjamin Barenblat +// +// Licensed under the Apache License, Version 2.0 (the "License"); you may not +// use this file except in compliance with the License. You may obtain a copy of +// the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT +// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the +// License for the specific language governing permissions and limitations under +// the License. + +#ifndef GLPLANET_SRC_SCENE_H_ +#define GLPLANET_SRC_SCENE_H_ + +#include + +#include +#include + +#include "src/gl/buffer.h" +#include "src/gl/draw.h" +#include "src/gl/shader.h" +#include "src/gl/texture.h" +#include "src/gl/vertex_array.h" +#include "third_party/abseil/absl/base/attributes.h" +#include "third_party/date/include/date/date.h" +#include "third_party/date/include/date/tz.h" + +namespace glplanet { + +// The scene to draw. +// +// This class hangs onto some OpenGL state, so it is thread-hostile. +class Scene final { + public: + struct Options { + // The part of the Earth under the camera, in radians east longitude and + // north latitude. + double longitude_radians; + double latitude_radians; + }; + + // Constructs a scene. There must be an OpenGL context bound to the current + // thread. + explicit Scene(const Options&); + + Scene(Scene&&) noexcept = default; + Scene& operator=(Scene&&) noexcept = default; + + // Sets up OpenGL state (binding buffers etc.) such that the scene can be + // drawn. + void SetGlState(); + + // Actually draws the scene. + void Draw(std::chrono::system_clock::time_point); + + private: + void LoadTextures(); + void SetUpShaders(); + void LoadMesh(); + + date::month planet_month_; + gl::Texture2d planet_; + + gl::Texture2d clouds_; + + gl::ShaderProgram program_; + int uniform_mvp_; + int uniform_planet_; + int uniform_clouds_; + int uniform_sun_direction_; + + Eigen::Matrix4f mvp_; + + gl::VertexArray vao_; + + int width_; + int height_; + bool window_size_changed_; +}; + +} // namespace glplanet + +#endif // GLPLANET_SRC_SCENE_H_ -- cgit v1.2.3