From d0e18bdb7924c71cdca8dd983711171d87ef28be Mon Sep 17 00:00:00 2001 From: Benjamin Barenblat Date: Mon, 17 Jan 2022 23:12:32 -0500 Subject: glplanet, an OpenGL-based planetary renderer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit glplanet draws Earth like it currently appears from space, putting nighttime areas in shadow and daytime areas in light. It’s modeled after Xplanet (http://xplanet.sourceforge.net/), but whereas Xplanet is entirely a CPU-resident program, glplanet draws using OpenGL. It’s thus much less resource-intensive, particularly when using high-resolution textures. --- src/mesh.cc | 72 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 src/mesh.cc (limited to 'src/mesh.cc') diff --git a/src/mesh.cc b/src/mesh.cc new file mode 100644 index 0000000..873e74b --- /dev/null +++ b/src/mesh.cc @@ -0,0 +1,72 @@ +// Copyright 2021, 2022 Benjamin Barenblat +// +// Licensed under the Apache License, Version 2.0 (the "License"); you may not +// use this file except in compliance with the License. You may obtain a copy of +// the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT +// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the +// License for the specific language governing permissions and limitations under +// the License. + +#include "src/mesh.h" + +#include + +#include +#include + +#include "src/util.h" +#include "third_party/abseil/absl/strings/substitute.h" + +namespace glplanet { + +std::string UvSphere::Coordinates::DebugString() const noexcept { + return absl::Substitute( + "Coordinates{.x = $0, .y = $1, .z = $2, .u = $3, .v = $4}", x, y, z, u, + v); +} + +UvSphere::UvSphere(int sectors_per_turn, int slices) noexcept { + DCHECK(sectors_per_turn >= 3); + DCHECK(slices >= 2); + + int sectors_per_slice = sectors_per_turn + 1; + + for (int j = 0; j <= slices; ++j) { + for (int i = 0; i < sectors_per_slice; ++i) { + double longitude = i * (2.0 * M_PI / sectors_per_turn) - M_PI; + double latitude = j * (M_PI / slices) - M_PI / 2.0; + vertices.push_back({ + .x = static_cast(cos(latitude) * cos(longitude)), + .y = static_cast(cos(latitude) * sin(longitude)), + .z = sinf(latitude), + + .u = static_cast(i / static_cast(sectors_per_turn)), + .v = static_cast(1 - j / static_cast(slices)), + }); + } + } + + // Generate triangle elements. + for (int j = 0; j < slices; ++j) { + for (int i = 0; i < sectors_per_turn; ++i) { + uint32_t ll = j * sectors_per_slice + i; + uint32_t lr = ll + 1; + uint32_t ul = ll + sectors_per_slice; + uint32_t ur = ul + 1; + + DCHECK(ll < vertices.size()); + DCHECK(lr < vertices.size()); + DCHECK(ul < vertices.size()); + DCHECK(ur < vertices.size()); + + elements.insert(elements.end(), {ll, ur, ul, lr, ur, ll}); + } + } +} + +} // namespace glplanet -- cgit v1.2.3