{- portable environment variables - - Copyright 2013 Joey Hess - - Licensed under the GNU GPL version 3 or higher. -} {-# LANGUAGE CPP #-} module Utility.Env where #ifdef __WINDOWS__ import Utility.Exception import qualified System.Environment as E #else import qualified System.Posix.Env as PE #endif {- Posix getEnv is faster than the one in System.Environment, - so use when available. -} getEnv :: String -> IO (Maybe String) #ifndef __WINDOWS__ getEnv = PE.getEnv #else getEnv = catchMaybeIO . E.getEnv #endif getEnvDefault :: String -> String -> IO String #ifndef __WINDOWS__ getEnvDefault = PE.getEnvDefault #else getEnvDefault var fallback = fromMaybe fallback <$> getEnv var #endif getEnvironment :: IO [(String, String)] #ifndef __WINDOWS__ getEnvironment = PE.getEnvironment #else getEnvironment = E.getEnvironment #endif {- Returns True if it could successfully set the environment variable. - - There is, apparently, no way to do this in Windows. Instead, - environment varuables must be provided when running a new process. -} setEnv :: String -> String -> Bool -> IO Bool #ifndef __WINDOWS__ setEnv var val overwrite = do PE.setEnv var val overwrite return True #else setEnv _ _ _ = return False #endif {- Returns True if it could successfully unset the environment variable. -} unsetEnv :: String -> IO Bool #ifndef __WINDOWS__ unsetEnv var = do PE.unsetEnv var return True #else unsetEnv _ _ _ = return False #endif