/** \file screen.h High level library for handling the terminal screen The screen library allows the interactive reader to write its output to screen efficiently by keeping an inetrnal representation of the current screen contents and trying to find a reasonably efficient way for transforming that to the desired screen content. The current implementation is less smart than ncurses allows and can not for example move blocks of text around to handle text insertion. */ #ifndef FISH_SCREEN_H #define FISH_SCREEN_H #include /** A class representing a single line of a screen. */ struct line_t { std::vector text; std::vector colors; void clear(void) { text.clear(); colors.clear(); } void append(wchar_t txt, int color) { text.push_back(txt); colors.push_back(color); } size_t size(void) const { return text.size(); } wchar_t char_at(size_t idx) const { return text.at(idx); } int color_at(size_t idx) const { return colors.at(idx); } }; /** A class representing screen contents. */ class screen_data_t { std::vector line_datas; public: int cursor[2]; line_t &add_line(void) { line_datas.resize(line_datas.size() + 1); return line_datas.back(); } void resize(size_t size) { line_datas.resize(size); } line_t &create_line(size_t idx) { if (idx >= line_datas.size()) { line_datas.resize(idx + 1); } return line_datas.at(idx); } line_t &line(size_t idx) { return line_datas.at(idx); } size_t line_count(void) { return line_datas.size(); } }; /** The class representing the current and desired screen contents. */ class screen_t { public: /** The internal representation of the desired screen contents. */ screen_data_t desired; /** The internal representation of the actual screen contents. */ screen_data_t actual; /** A string containing the prompt which was last printed to the screen. */ wcstring actual_prompt; /** The actual width of the screen at the time of the last screen write. */ int actual_width; /** This flag is set to true when there is reason to suspect that the parts of the screen lines where the actual content is not filled in may be non-empty. This means that a clr_eol command has to be sent to the terminal at the end of each line. */ int need_clear; /** These status buffers are used to check if any output has occurred other than from fish's main loop, in which case we need to redraw. */ struct stat prev_buff_1, prev_buff_2, post_buff_1, post_buff_2; }; /** This is the main function for the screen putput library. It is used to define the desired contents of the screen. The screen command will use it's knowlege of the current contents of the screen in order to render the desired output using as few terminal commands as possible. \param s the screen on which to write \param prompt the prompt to prepend to the command line \param commandline the command line \param explicit_len the number of characters of the "explicit" (non-autosuggestion) portion of the command line \param colors the colors to use for the comand line \param indent the indent to use for the command line \param cursor_pos where the cursor is */ void s_write( screen_t *s, const wchar_t *prompt, const wchar_t *commandline, int explicit_len, const int *colors, const int *indent, int cursor_pos ); /** This function resets the screen buffers internal knowledge about the contents of the screen. Use this function when some other function than s_write has written to the screen. \param s the screen to reset \param reset_cursor whether the line on which the curor has changed should be assumed to have changed. If \c reset_cursor is set to 0, the library will attempt to make sure that the screen area does not seem to move up or down on repaint. If reset_cursor is incorreclt set to 0, this may result in screen contents being erased. If it is incorrectly set to one, it may result in one or more lines of garbage on screen on the next repaint. If this happens during a loop, such as an interactive resizing, there will be one line of garbage for every repaint, which will quicly fill the screen. */ void s_reset( screen_t *s, bool reset_cursor ); #endif