/** \file halloc_util.c A hierarchical memory allocation system. Works just like talloc used in Samba, except that an arbitrary block allocated with malloc() can be registered to be freed by halloc_free. */ #include "config.h" #include #include #include #include "fallback.h" #include "util.h" #include "common.h" #include "halloc.h" void *global_context=0; void halloc_util_init() { global_context = halloc( 0, 0 ); } void halloc_util_destroy() { halloc_free( global_context ); } array_list_t *al_halloc( void *context ) { array_list_t *res = halloc( context, sizeof( array_list_t ) ); if( !res ) DIE_MEM(); al_init( res ); halloc_register_function( context, (void (*)(void *)) &al_destroy, res ); return res; } string_buffer_t *sb_halloc( void *context ) { string_buffer_t *res = halloc( context, sizeof( string_buffer_t ) ); if( !res ) DIE_MEM(); sb_init( res ); halloc_register_function( context, (void (*)(void *)) &sb_destroy, res ); return res; } /** A function that takes a single parameter, which is a function pointer, and calls it. */ static void halloc_passthrough( void *f ) { void (*func)() = (void (*)() )f; func(); } void halloc_register_function_void( void *context, void (*func)() ) { halloc_register_function( context, &halloc_passthrough, (void *)func ); } void *halloc_register( void *context, void *data ) { if( !data ) return 0; halloc_register_function( context, &free, data ); return data; } wchar_t *halloc_wcsdup( void *context, const wchar_t *in ) { size_t len=wcslen(in); wchar_t *out = halloc( context, sizeof( wchar_t)*(len+1)); if( out == 0 ) { DIE_MEM(); } memcpy( out, in, sizeof( wchar_t)*(len+1)); return out; } wchar_t *halloc_wcsndup( void * context, const wchar_t *in, int c ) { wchar_t *res = halloc( context, sizeof(wchar_t)*(c+1) ); if( res == 0 ) { DIE_MEM(); } wcslcpy( res, in, c+1 ); res[c] = L'\0'; return res; }