#ifndef ENV_UNIVERSAL_COMMON_HH #define ENV_UNIVERSAL_COMMON_HH /** The set command */ #define SET_STR L"SET" /** The set_export command */ #define SET_EXPORT_STR L"SET_EXPORT" /** The erase command */ #define ERASE_STR L"ERASE" /** The barrier command */ #define BARRIER_STR L"BARRIER" /** The barrier_reply command */ #define BARRIER_REPLY_STR L"BARRIER_REPLY" /** The filename to use for univeral variables. The username is appended */ #define SOCK_FILENAME "fishd.socket." /** The different types of commands that can be sent between client/server */ enum { SET, SET_EXPORT, ERASE, BARRIER, BARRIER_REPLY, } ; /** This struct represents a connection between a universal variable server/client */ typedef struct connection { /** The file descriptor this socket lives on */ int fd; /** Queue of onsent messages */ queue_t unsent; /** Set to one when this connection should be killed */ int killme; /** The state used for character conversions */ mbstate_t wstate; /** The input string. Input from the socket goes here. When a newline is encountered, the buffer is parsed and cleared. */ string_buffer_t input; /** Link to the next connection */ struct connection *next; } connection_t; /** A struct representing a message to be sent between client and server */ typedef struct { int count; char body[0]; } message_t; /** Read all available messages on this connection */ void read_message( connection_t * ); /** Send as many messages as possible without blocking to the connection */ void try_send_all( connection_t *c ); /** Create a messge with the specified properties */ message_t *create_message( int type, const wchar_t *key, const wchar_t *val ); /** Init the library */ void env_universal_common_init(void (*cb)(int type, const wchar_t *key, const wchar_t *val ) ); /** Destroy library data */ void env_universal_common_destroy(); /** Add all variable names to the specified list */ void env_universal_common_get_names( array_list_t *l, int show_exported, int show_unexported ); /** Get the value of the variable with the specified name */ wchar_t *env_universal_common_get( const wchar_t *name ); /** Get the export flag of the variable with the specified name. Returns 0 if the variable doesn't exist. */ int env_universal_common_get_export( const wchar_t *name ); void enqueue_all( connection_t *c ); #endif