| Commit message (Collapse) | Author | Age |
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* Add a .clang-tidy configuration for Firestore C++
* Fix clang-tidy warnings
* typedef -> using
* const ref + rvalue ref -> pass by value
* NULL -> nullptr
* remove useless default initializations
* remove useless const value-type parameter declarations (definitions
can still use them)
* use auto instead of repeating types in a cast
* Fix typos
* Address use of static method through instance warnings
* Address use after move warnings
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* Add FIRFirestoreTests to the Firestore Xcode project
* Avoid waitForExpectations:timeout:
This API was added in Xcode 8.3, but we still build production releases
with Xcode 8.2. waitForExpectationsWithTimeout:handler: is available
from Xcode 7.2.
* Add AppForUnitTesting
Add a utility for constructing a Firebase App for testing.
* Handle the nil UID from FIRAuth
* Avoid running CMake tests twice
* Only build app_testing on Apple platforms
* Revise test.sh messages
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* replacing Auth/FSTUser by C++ auth implementation
* address changes
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* Implement firestore/auth/user
* add user to project and some fixes
* implement firestore/auth/{credentials_provider,empty_credentials_provider}
* implement firestore/auth/firebase_credentials_provider
* refactoring firebase_credentials_provider and add (disabled but working) unit test
* add auth test to project
* address changes
* small fix to style and project
* fix the firebase_credentials_provider_test
* fix style
* address changes
* revert the change to static mutex_
* remove my custom plist path
* fix style
* address changes
* refactoring FirebaseCredentialsProvider to fix the issue w.r.t. auth global dispatch queue
* add /*force_refresh=*/ tag to bool literal for style purpose
* Use a shared_ptr/weak_ptr handoff on FirebaseCredentialsProvider (#778)
* Revert "refactoring FirebaseCredentialsProvider to fix the issue w.r.t. auth global dispatch queue"
This reverts commit 87175a4146267d403a774f138b85f8d3b532fa4b.
* Use a shared_ptr/weak_ptr handoff on FirebaseCredentialsProvider
This avoids any problems with callsbacks retaining pointers to objects
destroyed by a C++ destructor
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