Matrix3d m = Matrix3d::Random(); cout << "Here is the matrix m:" << endl << m << endl; Eigen::LU lu(m); cout << "Here is, up to permutations, its LU decomposition matrix:" << endl << lu.matrixLU() << endl; cout << "Let us now reconstruct the original matrix m from it:" << endl; Matrix3d x = lu.matrixL() * lu.matrixU(); Matrix3d y; for(int i = 0; i < 3; i++) for(int j = 0; j < 3; j++) y(i, lu.permutationQ()[j]) = x(lu.permutationP()[i], j); cout << y << endl; assert(y.isApprox(m));