MatrixXf A = MatrixXf::Random(4,4); MatrixXf B = MatrixXf::Random(4,4); RealQZ qz(4); // preallocate space for 4x4 matrices qz.compute(A,B); // A = Q S Z, B = Q T Z // print original matrices and result of decomposition cout << "A:\n" << A << "\n" << "B:\n" << B << "\n"; cout << "S:\n" << qz.matrixS() << "\n" << "T:\n" << qz.matrixT() << "\n"; cout << "Q:\n" << qz.matrixQ() << "\n" << "Z:\n" << qz.matrixZ() << "\n"; // verify precision cout << "\nErrors:" << "\n|A-QSZ|: " << (A-qz.matrixQ()*qz.matrixS()*qz.matrixZ()).norm() << ", |B-QTZ|: " << (B-qz.matrixQ()*qz.matrixT()*qz.matrixZ()).norm() << "\n|QQ* - I|: " << (qz.matrixQ()*qz.matrixQ().adjoint() - MatrixXf::Identity(4,4)).norm() << ", |ZZ* - I|: " << (qz.matrixZ()*qz.matrixZ().adjoint() - MatrixXf::Identity(4,4)).norm() << "\n";