Matrix4i m = Matrix4i::Random(); cout << "Here is the matrix m:" << endl << m << endl; cout << "Here is m.topRightCorner<2,2>():" << endl; cout << m.topRightCorner<2,2>() << endl; m.topRightCorner<2,2>().setZero(); cout << "Now the matrix m is:" << endl << m << endl;