#warning deprecated /* Matrix3d m = Matrix3d::Zero(); m.part().setOnes(); cout << "Here is the matrix m:" << endl << m << endl; Matrix3d n = Matrix3d::Ones(); n.part() *= 2; cout << "Here is the matrix n:" << endl << n << endl; cout << "And now here is m.inverse()*n, taking advantage of the fact that" " m is upper-triangular:" << endl << m.marked().solveTriangular(n); */