Matrix3d m = Vector3d(1,2,3).asDiagonal(); cout << "Here is the matrix m:" << endl << m << endl; cout << "Here is m.dynBlock(1, 1, 2, 1):" << endl << m.dynBlock(1, 1, 2, 1) << endl; m.dynBlock(1, 0, 2, 1) = m.dynBlock(1, 1, 2, 1); cout << "Now the matrix m is:" << endl << m << endl;